protected override void OnActivate()
        {
            Me            = Context.Owner as Hero;
            AbilityFacory = Context.AbilityFactory;

//            Log.Debug($"Init TextureHelper");
//            TextureHelper.Init(Context);

            Log.Debug("Load abilities");
            AbilitiesInCombo = new AbilitiesInCombo(this);

            Log.Debug("Load config");
            Config = new Config(this);

            Log.Debug("Load updater");
            Updater = new Updater(this);

            Log.Debug("Load combo");
            Combo = new Combo(this);

            Log.Debug("Load Notification Helper");
            NotificationHelper = new NotificationHelper(this);

            Log.Debug("Load NavMeshHelper");
            NavMeshHelper = new NavMeshHelper(this);

            Log.Warn(AbilitiesInCombo.Tornado.Duration);
            //var test=new DivineSuccess();

            _client = new SentryClient(
                "https://*****:*****@sentry.io/1545139");
//            _client.Client.Environment = "info";

            AppDomain.CurrentDomain.UnhandledException += (sender, args) =>
            {
                Console.WriteLine(args);
                var ex = (Exception)args.ExceptionObject;
                _client.CaptureAsync(ex);
            };
            if (Game.GameMode != GameMode.Demo)
            {
                _client.Capture(new SentryEvent("invoker loaded"));
            }
        }
Пример #2
0
        protected override void OnActivate()
        {
            Me            = Context.Owner as Hero;
            AbilityFacory = Context.AbilityFactory;

            AbilitiesInCombo = new AbilitiesInCombo(this);

            Config = new Config(this);

            Updater = new Updater(this);

            Combo = new Combo(this);

            NotificationHelper = new NotificationHelper(this);

            NavMeshHelper = new NavMeshHelper(this);

            //var test=new DivineSuccess();
        }