static void Main(string[] args) { //0: Courtyard //1: Castle Gate //2: Grave Yard //3: Village Scene courtyard = new Scene("Courtyard", 1, 3, -1, 2, "The courtyard is wide and open to the sky. There is a small garden nearby. There are exits to the north, south, and west."); Scene castleGate = new Scene("Castle Gate", -1, 0, -1, -1, "There is a massive gate at the entrance to the \ncastle. It appears to be locked. There is an exit to the south. "); Scene graveyard = new Scene("Graveyard", -1, -1, 0, -1, "The graveyard is pretty spooky. Nonetheless, you pay respects. There is an exit to the east. "); Scene village = new Scene("Village", 0, -1, -1, -1, "There is a village. There are a bunch of buildings, I guess. There is an exit to the north. "); Scene[] scenes = { courtyard, castleGate, graveyard, village }; Map map = new Map(0, scenes); map.Menu(); return; Monster Vegeta = new Monster("Vegeta", 100, 50); Monster Buu = new Monster("Buu", 100, 50); Monster Cell = new Monster("Cell", 100, 50); Monster Omega = new Monster("Omega", 100, 50); Cell.Print(); Buu.Print(); Monster[] team1 = { Vegeta, Buu }; Monster[] team2 = { Cell, Omega }; Encounter encounter = new Encounter(team1, team2); encounter.Print(); encounter.BeginRound(); Console.ReadKey(); return; //Inventory inventory = new Inventory(); //inventory.Menu(); string name = ""; string choice = ""; while (choice != "1" && choice != "2" && choice != "3" && choice != "4") { Console.WriteLine("Whose Inventory: "); name = Console.ReadLine(); //Display menu Console.WriteLine("\nChoose a job: "); Console.WriteLine("1: Knight"); Console.WriteLine("2: Wizard"); Console.WriteLine("3: Rogue"); Console.WriteLine("4: Berserker"); choice = Console.ReadLine(); } Character player; if (choice == "1") { player = new Knight(name); } else if (choice == "2") { player = new Wizard(name); } else if (choice == "3") { player = new Rogue(name); } else if (choice == "4") { player = new Berserker(name); } else { player = new Character(name); } player.Print(); player.OpenInventory(); Rogue Hit = new Rogue("Hit"); Hit.Print(); Console.WriteLine(""); Knight Goku = new Knight("Goku"); Wizard Frieza = new Wizard("Frieza"); Berserker Broly = new Berserker("Broly"); Goku.Print(); Console.WriteLine(""); Frieza.Print(); Console.WriteLine(""); Broly.Print(); Console.WriteLine(""); while (choice != "1" && choice != "2" && choice != "3" && choice != "4") { Console.WriteLine("\nWhose Inventory? "); Console.WriteLine("0: Exit"); Console.WriteLine("1: " + player.Name()); Console.WriteLine("2: " + Goku.Name()); Console.WriteLine("3: " + Frieza.Name()); Console.WriteLine("4: " + Broly.Name()); } player.Experience = 30; player.Experience = player.Experience + 50; player.Experience++; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; player.Experience += 40; int[] testArray = new int[4]; testArray[0] = 1; testArray[1] = 3; testArray[2] = 5; testArray[3] = 7; int[] testArray2 = { 2, 4, 6, 8 }; string[] stringArray = new string[3]; Character[] party = { player, Goku, Frieza, Broly, new Character("Like") }; Console.ReadKey(); }
static void Main(string[] args) { Monster monster1 = new Monster("Carbuncle", 30, 10, 50); Console.WriteLine("Health: " + monster1.Health); Spellbook spellbook = new Spellbook(2); spellbook.Page1(monster1); Console.WriteLine("Health: " + monster1.Health); spellbook.Page2(monster1); Console.WriteLine("Health: " + monster1.Health); void Flame(Creature target) { target.Health -= 15; Console.WriteLine("Flame deals 15 damage to " + target.GetName()); } spellbook.Page1 = Flame; spellbook.Page1(monster1); Console.WriteLine("Health: " + monster1.Health); void Cure(Creature target) { target.Health += 10; Console.WriteLine("Cure heals 10 damage to " + target.GetName()); } spellbook.Page2 = Cure; spellbook.Page2(monster1); Console.WriteLine("Health: " + monster1.Health); spellbook.Page1 += Spellbook.Cure; spellbook.Page1(monster1); Console.WriteLine("Health: " + monster1.Health); spellbook.book[0] = Flame; spellbook.book[1] = Spellbook.Cure; spellbook.book[0](monster1); Console.WriteLine("Health: " + monster1.Health); Console.ReadKey(); return; //Character test = new Character("Test"); //Console.WriteLine(test.GetDamage()); //Inventory inventory = new Inventory(); //inventory.Menu(); string name = ""; string choice = ""; Console.WriteLine("What is the Hero's name?"); name = Console.ReadLine(); while (choice != "1" && choice != "2" && choice != "3") { //Job Choice Menu Console.WriteLine("\nChoose a job:"); Console.WriteLine("1: Knight"); Console.WriteLine("2: Rogue"); Console.WriteLine("3: Mage"); choice = Console.ReadLine(); } Character hero; if (choice == "1") { hero = new Knight(name); choice = ""; } else if (choice == "2") { hero = new Rogue(name); choice = ""; } else if (choice == "3") { hero = new Mage(name); choice = ""; } else { hero = new Character(name); choice = ""; } Character companion1 = new Rogue("Daniel"); Character companion2 = new Mage("Tanis"); /* * while (choice != "0") * { * //Character Inventory Choice Menu * Console.WriteLine("\nWhose Inventory are you opening?"); * Console.WriteLine("0: Exit"); * Console.WriteLine("1: " + hero.GetName()); * Console.WriteLine("2: " + companion1.GetName()); * Console.WriteLine("3: " + companion2.GetName()); * choice = Console.ReadLine(); * if (choice == "1") * { * hero.Print(); * hero.OpenInventory(); * Console.WriteLine(hero.GetDamage()); * } * else if (choice == "2") * { * companion1.Print(); * companion1.OpenInventory(); * } * else if (choice == "3") * { * companion2.Print(); * companion2.OpenInventory(); * } * } */ //Creates Monsters //Monster monster1 = new Monster("Carbuncle", 30, 10, 50); Monster monster2 = new Monster("Slime", 15, 5, 50); //Arrays Monsters Creature[] goodTeam = { hero, companion1, companion2 }; Creature[] badTeam = { monster1, monster2 }; Creature[] emptyTeam = { }; //Creates Scenes //0: Courtyard //1: Castle Gate //2: Graveyard //3: Village Scene scene1 = new Scene("Courtyard", 1, 3, 2, -1, emptyTeam, "The courtyard is wide. A number of nobles mill about the garden. There are exits to the north, south, and west."); Scene scene2 = new Scene("Castle Gate", -1, 0, -1, -1, emptyTeam, "The massive gate of the Castle is currently closed. You can only leave to the south."); Scene scene3 = new Scene("Graveyard", 3, -1, -1, 0, badTeam, "The graveyard is earily quiet. Many graves are in disrepair and have dead flowers. There exits to the east and north."); Scene scene4 = new Scene("Village", 0, 2, -1, -1, emptyTeam, "The village is bustling with activity. Many shops line the streets and most have criers advertising their wares. There are exits to the south and north."); Scene[] scenes = { scene1, scene2, scene3, scene4 }; Map map = new Map(0, scenes, goodTeam); /* * map.PrintCurrentScene(); * map.CurrentSceneID = 1; * map.PrintCurrentScene(); * map.CurrentSceneID = 2; * map.PrintCurrentScene(); * map.CurrentSceneID = 3; * map.PrintCurrentScene(); * map.CurrentSceneID = 4; */ map.Menu(); hero.Print(); companion1.Print(); companion2.Print(); Console.ReadKey(); return; }