Пример #1
0
        private void AddItemInstanceToSlot(QuincySlot slot, Item item)
        {
            var        scene = (PackedScene)ResourceLoader.Load("res://QuincyItem.tscn");
            QuincyItem qItem = (QuincyItem)scene.Instance();

            slot.AddChild(qItem);
            slot.Item = qItem;
            slot.Item.SetItem(item);
            qItem.Theme = (Theme)ResourceLoader.Load("res://TextureRect.tres");
        }
Пример #2
0
 public void SetUpInventory(List <Item> inventory)
 {
     for (int i = 0; i < 40; i++)
     {
         if (i < inventory.Count)
         {
             QuincySlot slot = (QuincySlot)FindNode($"QuincySlot{i + 1}");
             AddItemInstanceToSlot(slot, inventory[i]);
         }
     }
 }
Пример #3
0
 public void LoadSlot(QuincySlot slot)
 {
     CurrentSlot = slot;
     GD.Print(CurrentSlot.Item.Item.Type);
     switch (slot.Item.Item.Type)
     {
     case ItemType.Food:
     case ItemType.Drink:
     case ItemType.Potion:
         BtnConsume.Disabled = false;
         break;
     }
 }
Пример #4
0
 /// <summary>Assign all controls.</summary>
 private void AssignControls()
 {
     GridInventory        = (GridContainer)GetNode("Panel/GridInventory");
     QuincyEquipment      = (QuincyEquipment)GetNode("QuincyEquipment");
     Orphanage            = (Control)GetTree().CurrentScene.FindNode("Orphanage");
     WeaponSlot           = (QuincySlot)QuincyEquipment.GetNode("WeaponSlot");
     HeadSlot             = (QuincySlot)QuincyEquipment.GetNode("HeadSlot");
     BodySlot             = (QuincySlot)QuincyEquipment.GetNode("BodySlot");
     HandsSlot            = (QuincySlot)QuincyEquipment.GetNode("HandsSlot");
     LegsSlot             = (QuincySlot)QuincyEquipment.GetNode("LegsSlot");
     FeetSlot             = (QuincySlot)QuincyEquipment.GetNode("FeetSlot");
     LeftRingSlot         = (QuincySlot)QuincyEquipment.GetNode("LeftRingSlot");
     RightRingSlot        = (QuincySlot)QuincyEquipment.GetNode("RightRingSlot");
     WeaponSlot.ItemTypes = new List <ItemType> {
         ItemType.MeleeWeapon, ItemType.RangedWeapon
     };
     HeadSlot.ItemTypes = new List <ItemType> {
         ItemType.HeadArmor
     };
     BodySlot.ItemTypes = new List <ItemType> {
         ItemType.BodyArmor
     };
     HandsSlot.ItemTypes = new List <ItemType> {
         ItemType.HandArmor
     };
     LegsSlot.ItemTypes = new List <ItemType> {
         ItemType.LegArmor
     };
     FeetSlot.ItemTypes = new List <ItemType> {
         ItemType.FeetArmor
     };
     LeftRingSlot.ItemTypes = new List <ItemType> {
         ItemType.Ring
     };
     RightRingSlot.ItemTypes = new List <ItemType> {
         ItemType.Ring
     };
 }