Наследование: A_Item
        // Initializes Object
        public override void Initialize(Item parent, A_ItemBehaviour behaviourParameters)
        {
            this.parentReference = parent;

            healAmountPerIncrement = ((HealOverTimePack) behaviourParameters).HealAmount;
            maxTime = ((HealOverTimePack) behaviourParameters).MaxTime;
            timeIncrements = ((HealOverTimePack) behaviourParameters).TimeIncrements;
        }
Пример #2
0
        public override void OnInspectorGUI()
        {
            if (myTarget == null)
                myTarget = (Item)target;

            EditorGUILayout.Space();

            /// Inspector UI For Variables

            EditorGUILayout.LabelField("Item Information", EditorStyles.boldLabel,GUILayout.MaxWidth(80));
            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.LabelField("Item Name", GUILayout.MaxWidth(80));
            myTarget.Itemname = (string)EditorGUILayout.TextField(myTarget.Itemname, GUILayout.MinWidth(50));
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("UI Image: ", GUILayout.MaxWidth(80));
            myTarget.UITexture = (Sprite)EditorGUILayout.ObjectField(myTarget.UITexture, typeof(Sprite), true);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Item Behaviour", EditorStyles.boldLabel);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Event Class: ", GUILayout.MaxWidth(80));
            myTarget.ItemBehaviourType = (EBehaviourType)EditorGUILayout.EnumPopup(myTarget.ItemBehaviourType);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();

            switch (myTarget.ItemBehaviourType)
            {
                case EBehaviourType.SelectOne:
                    break;
                case EBehaviourType.HealOverTimePack:
                    ValidateCurrentBehaviourClass(typeof(HealOverTimePack));
                    DrawHealOverTimePackInspector();
                    break;

            }

            EditorGUILayout.Space();
        }
 // Abstract classes to act and initialize
 public abstract void Initialize( Item parent,  A_ItemBehaviour behaviourParameters );