Пример #1
0
 /// <summary>
 /// Fixes some switching scene bugs.
 /// </summary>
 public void Awake()
 {
     hotbarList.Clear();
     selectedItemSlot = null;
     ItemGameObjects  = null;
     itemEquips.Clear();
 }
Пример #2
0
    /// <summary>
    /// Get the hotbar slots from inventoryList
    /// </summary>
    /// <param name="inventoryList">The list of the inventory with all the item slots</param>
    public static void GetHotbarItemSlots(List <InventoryManager.ItemSlot> inventoryList)
    {
        for (int i = 4; i >= 0; i--)
        {
            hotbarList.Add(inventoryList[i]);
        }

        selectedItemSlot = hotbarList[0];
    }
Пример #3
0
    /// <summary>
    /// <para>If the player is scrolling up, equip the hotbar slot to the left</para>
    /// If the player is scrolling down, equip the hotbar slot to the right
    /// </summary>
    public void Update()
    {
        if (Cursor.lockState == CursorLockMode.Locked)
        {
            if (Input.mouseScrollDelta.y != 0)
            {
                if (Input.mouseScrollDelta.y < 0) //Scroll down
                {
                    if (selectPos == 4)
                    {
                        selectPos = 0;
                    }
                    else
                    {
                        selectPos += 1;
                    }
                }

                else if (Input.mouseScrollDelta.y > 0) //Scroll up
                {
                    if (selectPos == 0)
                    {
                        selectPos = 4;
                    }
                    else
                    {
                        selectPos -= 1;
                    }
                }
            }

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                selectPos = 0;
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                selectPos = 1;
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                selectPos = 2;
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                selectPos = 3;
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                selectPos = 4;
            }

            //If new select position is not the same as the old select position
            if (selectPos != oldSelectPos)
            {
                oldSelectPos = selectPos;
                selectHighlight.transform.position = new Vector3(selectPos * 60 + 25, 25, 0) + InventoryManager.offsetHotbar;
                selectedItemSlot = hotbarList[selectPos];
            }
        }

        DoItemEquips();
    }