public Ghost(Game game) : base(game) { // TODO: Construct any child components here this.pacMan = ((Game1)game).GetPacMan(); gameConsole = (GameConsole)game.Services.GetService(typeof(IGameConsole)); strGhostTexture = "RedGhost"; StartLoc = new Vector2(50, 50); this.ghostState = GhostState.Roving; Ghost.Ghosts.Add(this); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here pacMan = new PacManAnimated(this); //Create PacMan first pacMan.ShowMarkers = true; redGhost = new Ghost(this); redGhost.ShowMarkers = true; this.Components.Add(redGhost); purpleGhost = new Ghost(this); purpleGhost.ShowMarkers = true; purpleGhost.strGhostTexture = "purpleGhost"; purpleGhost.StartLoc = new Vector2(200, 100); purpleGhost.State = Ghost.GhostState.Evading; this.Components.Add(purpleGhost); //tealGhost = new Ghost(this); //tealGhost.strGhostTexture = "tealGhost"; //tealGhost.StartLoc = new Vector2(400, 400); //tealGhost.State = Ghost.GhostState.Chasing; //this.Components.Add(tealGhost); this.Components.Add(pacMan); // Add PacMan Last base.Initialize(); }
public GhostCollideEventArgs(Ghost ghost, PacManAnimated pacMan) { this.ghost = ghost; this.pacMan = pacMan; //ghost.spriteTexture = ghost.ghostHit; }