double zoom; //Zoom Standard: 1 #endregion Fields #region Constructors public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsFixedTimeStep = false; graphics.SynchronizeWithVerticalRetrace = false; fpsCounter = new fpsCounter(this); Components.Add(fpsCounter); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsFixedTimeStep = false; graphics.SynchronizeWithVerticalRetrace = false; fpsCounter = new fpsCounter(this); Components.Add(fpsCounter); }