Пример #1
0
 protected void DrawObjectDetail(UnityEngine.Object obj, Rect rect)
 {
     if (obj != null)
     {
         serializedObj = ActionGUIUtil.CreateCachedSerializedObject(obj);
         rect.y       += EditorGUIUtility.singleLineHeight + 5;
         serializedObj.Update();
         ActionGUIUtil.DrawChildInContent(serializedObj.GetIterator(), rect, ignoreProps, null, 1);
         serializedObj.ApplyModifiedProperties();
     }
 }
Пример #2
0
        protected override float ElementHeightCallback(int index)
        {
            var prop   = property.GetArrayElementAtIndex(index);
            var height = EditorGUIUtility.singleLineHeight + ActionGUIUtil.padding * 2;

            if (prop.objectReferenceValue != null && prop.isExpanded)
            {
                var se = ActionGUIUtil.CreateCachedSerializedObject(prop.objectReferenceValue);
                height += ActionGUIUtil.GetSerializedObjectHeight(se, ignoreProps) + ActionGUIUtil.padding * 2;
            }
            return(height);
        }