public void run(IEvent e) { LOG.Info("Game initializing"); LOG.Info("Init board state machine"); this.gameStateMachine.setBoardMachine(new BoardStateMachine()); this.gameStateMachine.getBoardMachine().addListener(this.gameStateMachine); LOG.Info("Init players state machine"); PlayerStateMachine[] players = new PlayerStateMachine[2]; players[0] = new PlayerStateMachine(this.gameStateMachine.getBoardMachine().getPieces(Board.Pieces.Color.BLACK)); players[1] = new PlayerStateMachine(this.gameStateMachine.getBoardMachine().getPieces(Board.Pieces.Color.RED)); players[0].addListener(this.gameStateMachine); players[1].addListener(this.gameStateMachine); this.gameStateMachine.setPlayers(players); //Uwhy don't consume initializedEvent? to get next state playing }
public void setPlayers(PlayerStateMachine[] players) { this.players = players; }