Пример #1
0
        private void OnEntityDisposed(IEventData eventData)
        {
            EntityDisposeEvent entityEvent = eventData as EntityDisposeEvent;

            if (healthBars.ContainsKey(entityEvent.Entity))
            {
                EntityHealthController healthController = healthBars[entityEvent.Entity];
                healthBars.Remove(entityEvent.Entity);
                Destroy(healthController.gameObject);
            }
        }
Пример #2
0
        private void ProcessNewEntity(Entity entity)
        {
            Health health = entity.GetComponent <Health>();

            if (health != null && health.Entity != gameManager.Player)
            {
                EntityHealthController healthBar     = Instantiate(healthControllerPrefab, transform);
                RectTransform          rectTransform = healthBar.GetComponent <RectTransform>();
                rectTransform.localScale = Vector3.one;
                healthBar.Initialize(health);
                healthBars.Add(entity, healthBar);
            }
        }