Пример #1
0
        void SpawnCurrentUnit(UnitData unitData)
        {
            var spawnedUnit = SpawnController.SpawnUnit(unitData, selfUnit.OwnerPlayerId, spawnPoint);

            if (spawnedUnit.GetComponent <Harvester>())            // resource harvesters have their own code to move to the resource field.
            {
                return;
            }

            var order = new MovePositionOrder
            {
                movePosition = moveWaypoint.position
            };

            if (unitData.moveType == UnitData.MoveType.Flying)
            {
                order.movePosition += new Vector3(Random.Range(-3f, 3f), 0f, Random.Range(-3f, 3f));
            }

            spawnedUnit.AddOrder(order, false);

            ShuffleUnitsOnExit(order.movePosition, selfUnit);
        }
Пример #2
0
        void SpawnHarvester()
        {
            var spawnedHarvester = SpawnController.SpawnUnit(harversterUnitData, selfUnit.OwnerPlayerId, carryOutResourcesPoint);

            spawnedHarvester.GetComponent <Harvester>().SetRefinery(this);
        }