Пример #1
0
        void OnDestroy()
        {
            Damageable.onDamageableDied -= UnitDiedAction;

            if (isHovered)
            {
                Cursors.SetDefaultCursor();
            }
        }
Пример #2
0
        public void OnMouseExit()
        {
            isHovered = false;

            if (unitUnhoveredEvent != null)
            {
                unitUnhoveredEvent.Invoke(this);
            }

            Cursors.SetDefaultCursor();
        }
 public void OnMouseExit()
 {
     Cursors.SetDefaultCursor();
 }
 public void ReturnToLobby()
 {
     Cursors.SetDefaultCursor();
     SceneManager.LoadScene("Lobby");
 }