Пример #1
0
 // Creates the allocated Empty on initialization.
 static TouchData()
 {
     Empty = CreateEmpty();
 }
Пример #2
0
        // Casts a ray and returns the touchdata which the ray collided with.
        private bool TryGetTouchData(int fingerId, Vector3 position, Camera camera, LayerMask ignoreMask, out TouchData touchData)
        {
            if (TryRayCast(position, camera, ignoreMask, out RaycastHit hit))
            {
                var collider = hit.collider;
                // @TODO: Fix this unwanted null error in stresstests
                if (collider == null)
                {
                    touchData = TouchData.Empty;
                    return(false);
                }

                // Fetch all the touch handlers.
                var downHandler = collider.GetComponent <ITouchDownHandler>();
                var dragHandler = collider.GetComponent <ITouchDragHandler>();
                var upHandler   = collider.GetComponent <ITouchUpHandler>();
                // If any handler is available, it will result in returning true and providing the TouchData through the "out".
                if (downHandler != null || dragHandler != null || upHandler != null)
                {
                    // @TODO: Remove double null check for performance.
                    downHandler?.OnDown(fingerId);
                    touchData = new TouchData(collider, dragHandler, upHandler, position, Time.realtimeSinceStartup, fingerId);
                    return(true);
                }
                else
                {
                    _onMiss?.Invoke();
                }
            }
            touchData = TouchData.Empty;
            return(false);
        }