Пример #1
0
        // Returns a SerializationData a Serializer can use to save the state
        // of the object to an Xml file
        public SerializationData GetSerializationData(Serializer Serializer, XmlWriter Writer)
        {
            // Create a new SerializationData
            SerializationData data = new SerializationData(Serializer, Writer);

            // Add the basic Component values
            data.AddData("Component.DrawOrder", DrawOrder);
            data.AddData("Component.ParentScreen", Parent.Name);
            data.AddData("Component.Visible", Visible);
            data.AddData("Component.Name", this.Name);

            // Tell serializer that it will need to know the type of component
            data.AddDependency(this.GetType());

            // Construct a ServiceData
            ServiceData sd = new ServiceData();

            // If this object is a service, find out what the provider type is
            // (the type used to look up the services)
            Type serviceType;
            if (Engine.Services.IsService(this, out serviceType))
            {
                // Tell serializer about provider type
                data.AddDependency(serviceType);

                // Set data to ServiceData
                sd.IsService = true;
                sd.Type = serviceType.FullName;
            }

            // Add the ServiceData to the SerializationData
            data.AddData("Component.ServiceData", sd);

            // Call the overridable function that allows components to provide data
            SaveSerializationData(data);

            return data;
        }
Пример #2
0
        // Save the current state of the engine to file
        public static void SerializeState(string Filename)
        {
            // Get the start time
            DateTime startTime = DateTime.Now;

            // Create an XmlWriter
            XmlWriterSettings set = new XmlWriterSettings();
            set.Indent = true;
            XmlWriter writer = XmlWriter.Create(new FileStream(Filename, FileMode.Create), set);

            // Create Serializer
            Serializer s = new Serializer();

            // Write start of document including root node and save time
            writer.WriteStartDocument();
            writer.WriteStartElement("EngineState");
            writer.WriteAttributeString("Time", startTime.ToString());

            s.WriteGameScreens(writer);

            writer.WriteStartElement("Components");

            // Serialize components
            foreach (GameScreen gameScreen in GameScreens)
                foreach (Component component in gameScreen.Components)
                    if (component.Serialize)
                    {
                        writer.WriteStartElement(component.GetType().FullName);
                        s.Serialize(writer, component.GetSerializationData(s, writer));
                        writer.WriteEndElement();
                    }

            writer.WriteEndElement();

            s.WriteDependencies(writer);

            writer.WriteEndElement();
            writer.WriteEndDocument();

            writer.Close();

            DateTime stopTime = DateTime.Now;
            TimeSpan elapsedTime = stopTime - startTime;
        }