Пример #1
0
 public void GetAndShowRandomProperty()
 {
     this.HeroAttributes = GetRandomHeroAttributes();
     this.PropertySTRView.ShowAttribute(this.HeroAttributes.STR, this.HeroAttributes.STRUp);
     this.PropertyVITView.ShowAttribute(this.HeroAttributes.VIT, this.HeroAttributes.VITUp);
     this.PropertyINTView.ShowAttribute(this.HeroAttributes.INT, this.HeroAttributes.INTUp);
     this.PropertyDEXView.ShowAttribute(this.HeroAttributes.DEX, this.HeroAttributes.DEXUp);
 }
Пример #2
0
        public void SaveHeroAndChangeToBattle()
        {
            bool _temp = UserSaveDataManager.Instance.DataExist;

            if (!_temp)
            {
                InitUserData();
            }
            else
            {
                userSaveData = UserSaveDataManager.Instance.UserData;
            }

            HeroInitAttributeFormat _dataList = PropertyController.HeroAttributes;

            ushort[]           nameIdArray = NameList.NameIDArray;
            string             nameString  = NameList.PresentName;
            int                HeroId      = HeroSelecter.DBHeroID;
            HeroSaveDataFormat _hero0      = new HeroSaveDataFormat();

            _hero0.SlotID        = 0;
            _hero0.DBHeroID      = (ushort)HeroId;
            _hero0.DBNameIDArray = nameIdArray;
            _hero0.NameString    = nameString;
            _hero0.Level         = _dataList.Level;
            _hero0.EXP           = 0;
            _hero0.STR           = _dataList.STR;
            _hero0.VIT           = _dataList.VIT;
            _hero0.INT           = _dataList.INT;
            _hero0.DEX           = _dataList.DEX;
            _hero0.STRUp         = _dataList.STRUp;
            _hero0.VITUp         = _dataList.VITUp;
            _hero0.INTUp         = _dataList.INTUp;
            _hero0.DEXUp         = _dataList.DEXUp;
            _hero0.SkillPoint    = 0;
            _hero0.Active        = true;
            var _heroBaseSkillList = HeroDataManager.Instance.GetHeroBaseSkillList(HeroBaseID);

            if (_heroBaseSkillList != null)
            {
                List <HeroSkillSaveDataFormat> _heroSkillDataList = new List <HeroSkillSaveDataFormat> ();
                foreach (var heroBaseSkill in _heroBaseSkillList)
                {
                    HeroSkillSaveDataFormat _heroSkillSaveData = new HeroSkillSaveDataFormat();
                    _heroSkillSaveData.SlotID    = heroBaseSkill.SkillSlotID;
                    _heroSkillSaveData.DBSkillID = heroBaseSkill.SKillID;
                    _heroSkillDataList.Add(_heroSkillSaveData);
                }
                _hero0.SkillSaveDataList = _heroSkillDataList;
            }

            int?_slotId = globalDataManager.GetNullableValue <int> (NextJumpString.NEXT_HERO_SLOTID, NextJumpString.MEMORY_SPACE);

            if (_slotId != null)
            {
                _hero0.SlotID = (int)_slotId;
            }
            var _heroSaveDataList = HeroSaveDataManager.Instance.HeroSaveDataList;

            for (int i = 0; i < _heroSaveDataList.Count; i++)
            {
                if (_heroSaveDataList [i].SlotID != _hero0.SlotID)
                {
                    _heroSaveDataList [i].Active = false;
                    HeroSaveDataManager.Instance.Overwrite(_heroSaveDataList [i]);
                }
            }

            if (HeroSaveDataManager.Instance.HeroSaveDataList.Count == 3)
            {
                //Replace the old one
                //FIXME yangzhi-wang save the history hero data
                HeroSaveDataManager.Instance.Overwrite(_hero0);
            }
            else
            {
                HeroSaveDataManager.Instance.Add(_hero0);
            }
            globalDataManager.RemoveValue(NextJumpString.NEXT_HERO_SLOTID);
            UserSaveDataManager.Instance.LastestHeroSlotID = _hero0.SlotID;
            SceneManager.LoadScene(NextSceneName);
        }