static void Main(string[] args) { Dog aDog = new Dog(); Console.WriteLine(aDog.ToString()); Dog myDog = new Dog("Fido"); myDog.Weight = 45; myDog.Noise(); Console.WriteLine(myDog.ToString()); Cat myCat = new Cat("Pus"); myCat.Weight = 12; myCat.Noise(); Console.WriteLine(myCat.ToString()); }
static void Main(string[] args) { //Dog class Dog d = new Dog(); List<Animal> animals = new List<Animal>(); animals.Add(new Dog()); animals.Add(new Cat()); animals.Add(new Cow()); foreach (Animal ani in animals) { ani.Name(); ani.Age(); ani.Speak(); ani.Move(); d.Eat(); d.Sleep(); } Console.ReadKey(); }
static void Main(string[] args) { // Create an Animal object and call the constructor Animal spot = new Animal(15, 10, "Spot", "Woof"); // Get object values with the dot operator Console.WriteLine("{0} says {1}", spot.name, spot.sound); // Calling a static method Console.WriteLine("Number of Animals " + Animal.getNumOfAnimals()); // Calling an object method Console.WriteLine(spot.toString()); Console.WriteLine("3 + 4 = " + spot.getSum(3, 4)); // You can assign attributes by name Console.WriteLine("3.4 + 4.5 = " + spot.getSum(num2: 3.4, num1: 4.5)); // You can create objects with an object initializer Animal grover = new Animal { name = "Grover", height = 16, weight = 18, sound = "Grrr" }; Console.WriteLine(grover.toString()); // Create a subclass Dog object Console.WriteLine(""); Console.WriteLine("This Dog subclass inherits all the Animal class methods and variables"); Dog spike = new Dog(); //Console.WriteLine(spike.toString()); spike = new Dog(20, 15, "Spike", "Grrr Woof", "Chicken"); Console.WriteLine(spike.toString()); Console.WriteLine(""); Console.Write("Hit Enter to Exit"); string exitApp = Console.ReadLine(); }
static void Main(string[] args) { while (true) { Console.Clear(); Dog dog = new Dog(); Cat cat = new Cat(); Lizard lizard = new Lizard(); Snake snake = new Snake(); Turtle turtle = new Turtle(); Hamster hamster = new Hamster(); DryFeed dryFeed = new DryFeed(); LiquidFeed liquidFeed = new LiquidFeed(); Bone bone = new Bone(); Ball ball = new Ball(); Manager manager = new Manager(); Seller seller = new Seller(); Console.WriteLine("\t\tMenu"); Console.WriteLine("Enter 1 for know about dog;"); Console.WriteLine("Enter 2 for know about cat;"); Console.WriteLine("Enter 3 for know about lizard;"); Console.WriteLine("Enter 4 for know about snake;"); Console.WriteLine("Enter 5 for know about turtle;"); Console.WriteLine("Enter 6 for know about humster;"); Console.WriteLine("Enter 7 for know about dry feed;"); Console.WriteLine("Enter 8 for know about liquid feed;"); Console.WriteLine("Enter 9 for know about bone;"); Console.WriteLine("Enter 10 for know about ball;"); Console.WriteLine("Enter 11 for know about manager;"); Console.WriteLine("Enter 12 for know about seller;"); Console.WriteLine("Enter 13 for EXIT;"); int choice = int.Parse(Console.ReadLine()); switch (choice) { case 1: dog.GetFullInfo(); break; case 2: cat.GetFullInfo(); break; case 3: lizard.GetFullInfo(); break; case 4: snake.GetFullInfo(); break; case 5: turtle.GetFullInfo(); break; case 6: hamster.GetFullInfo(); break; case 7: dryFeed.GetFullInfo(); break; case 8: liquidFeed.GetFullInfo(); break; case 9: bone.GetFullInfo(); break; case 10: ball.GetFullInfo(); break; case 11: manager.GetFullInfo(); break; case 12: seller.GetFullInfo(); break; case 13: Environment.Exit(0); break; } Console.ReadKey(); } }
static void Main(string[] args) { Dog Spot = new Dog(); Spot.move(); }
public void WalkWithDog(Dog dog) { dog.AnimalWalk(); }