Пример #1
0
        void ApplyThrust()
        {
            var reachedTargetSpeed = speed >= (1 - targetSpeedVariation) * targetSpeed;

            if (reachedTopSpeedOnce && reachedTargetSpeed)
            {
                var requiredThrust = CalculateRequiredThrust();
                thrustController.ApplyThrust(requiredThrust * marginOfErrorThrust);
            }
            else
            {
                thrustController.ApplyFullThrust();
            }
        }
Пример #2
0
        public void Main(string input)
        {
            lcds = SearchBlocksWithName <IMyTextPanel>(lcdSearchName);
            ClearOutput();

            if (input == "start")
            {
                Runtime.UpdateFrequency = UpdateFrequency.Update10;
                Autopilot = true;
            }

            IMyShipController controlBlock = (IMyShipController)GridTerminalSystem.GetBlockWithName(ShipControllerName);

            double altitude             = 0;
            bool   InsideNaturalGravity = controlBlock.TryGetPlanetElevation(MyPlanetElevation.Surface, out altitude);

            Vector3D velocity3D = controlBlock.GetShipVelocities().LinearVelocity;

            if (!InsideNaturalGravity)
            {
                if (Autopilot)
                {
                    WriteLine("Waiting for entering natural gravity");
                    if (input == "stop")
                    {
                        Autopilot = false;
                        WriteLine("Autopilot deactivated (manually)");
                    }
                }
                return;
            }
            else
            {
                if (Autopilot && AutoFall)
                {
                    if (!AutoFallUsed)
                    {
                        input        = "fall";
                        AutoFallUsed = true;
                    }
                }
            }

            List <IMyThrust> thrusters        = GetBlocksInGroup <IMyThrust>(HydrogenThrustersGroupName);
            ThrustController thrustController = new ThrustController(thrusters);

            gyros          = GetBlocksOfType <IMyGyro>();
            gyroController = new GyroController(controlBlock, gyros, Base6Directions.Direction.Down, RotationSpeedLimit);

            Vector3D gravity         = controlBlock.GetNaturalGravity();
            Vector3D position        = controlBlock.GetPosition();                   // ship coords
            double   gravityStrength = gravity.Length();                             // gravity in m/s^2
            double   totalMass       = controlBlock.CalculateShipMass().TotalMass;   // ship total mass including cargo mass
            double   baseMass        = controlBlock.CalculateShipMass().BaseMass;    // mass of the ship without cargo
            double   cargoMass       = totalMass - baseMass;                         // mass of the cargo
            double   actualMass      = baseMass + (cargoMass / InventoryMultiplier); // the mass the game uses for physics calculation
            double   shipWeight      = actualMass * gravityStrength;                 // weight in newtons of the ship
            double   velocity        = controlBlock.GetShipSpeed();                  // ship velocity
            double   brakeDistance   = CalculateBrakeDistance(gravityStrength, actualMass, altitude, thrustController.availableThrust, velocity);
            double   brakeAltitude   = StopAltitude + brakeDistance;                 // at this altitude the ship will start slowing Down

            if (Autopilot)
            {
                gyroController.Align(gravity);

                if (input == "fall")
                {
                    // This is a workaround to a game bug (ship speed greater than speed limit when free falling in natural gravity)
                    // Pros: your ship will not crash. Cons: you will waste a tiny amount of hydrogen.
                    thrustController.ApplyThrust(1);
                }

                if (altitude <= (brakeAltitude + AltitudeMargin))
                {
                    // BRAKE!!!
                    thrustController.ApplyFullThrust(); // Maybe just enable dampeners
                }

                if (altitude <= (StopAltitude + DisableMargin + AltitudeMargin))
                {
                    if (velocity < StopSpeed)
                    {
                        gyroController.Stop();
                        WriteLine("Autopilot deactivated (automatically)");
                    }

                    if (SmartDeactivation)
                    {
                        if (OldVelocity3D.X * velocity3D.X < 0 || OldVelocity3D.Y * velocity3D.Y < 0 || OldVelocity3D.Z * velocity3D.Z < 0)
                        {
                            gyroController.Stop();
                            WriteLine("Autopilot deactivated (automatically)");
                        }
                    }
                }
            }

            OldVelocity3D = velocity3D;

            if (input == "stop")
            {
                Runtime.UpdateFrequency = UpdateFrequency.None;
                gyroController.Stop();
                thrustController.Stop();
                WriteLine("Autopilot deactivated (manually)");
            }
        }