Пример #1
0
        private IEnumerator <object> Run()
        {
            foreach (var yieldPoint in MaybeRescan())
            {
                yield return(yieldPoint);
            }

            var batteriesState = new BatteriesState();

            ScanBatteries(ref batteriesState);
            yield return(null);

            var reactorsState = new ReactorsState();

            ScanReactors(ref reactorsState);
            yield return(null);

            if (UpdateState(batteriesState, reactorsState) && state.Display != null)
            {
                // Yield, then rescan before drawing display.
                yield return(null);

                ScanBatteries(ref batteriesState);
                yield return(null);

                ScanReactors(ref reactorsState);
            }

            if (state.Display != null)
            {
                yield return(null);

                new DisplayRenderer().Draw(state.Display, batteriesState, reactorsState);
            }
        }
Пример #2
0
        private bool UpdateState(BatteriesState batteriesState, ReactorsState reactorsState)
        {
            /*
             * If battery power draw is near the limit, or remaining battery power is below the threshold, switch to reactors.
             * Otherwise if reactor power draw is low enough, switch to batteries.
             * Returns true if anything changed.
             */

            var isBatteryTimeBelowThreshold = batteriesState.SecondsRemaining < Constants.ENABLE_REACTOR_THRESHOLD_BATTERY_POWER_SECONDS;
            var isBatteryPowerDrawNearLimit = batteriesState.PowerDrawPercent > Constants.POWER_DRAW_THRESHOLD_PERCENT;

            if (isBatteryTimeBelowThreshold || isBatteryPowerDrawNearLimit)
            {
                if (batteriesState.Charging > 0 || reactorsState.Enabled < state.Reactors.Count)
                {
                    SwitchToReactors();
                    return(true);
                }
            }
            else if (reactorsState.PowerConsumedMW < Constants.DISABLE_REACTOR_THRESHOLD_POWER_DRAW_MW)
            {
                if (batteriesState.Charging < state.Batteries.Count || reactorsState.Enabled > 0)
                {
                    SwitchToBatteries();
                    return(true);
                }
            }
            return(false);
        }
Пример #3
0
 private void ScanReactors(ref ReactorsState reactorsState)
 {
     foreach (var reactor in state.Reactors)
     {
         for (var i = 0; i < reactor.InventoryCount; i++)
         {
             var inventory = reactor.GetInventory(i);
             reactorsState.FuelAvailableKg += (float)inventory.GetItemAmount(MyItemType.MakeIngot("Uranium"));
         }
         reactorsState.PowerConsumedMW += reactor.CurrentOutput;
         reactorsState.MaxPowerDrawMW  += reactor.MaxOutput;
         if (reactor.Enabled)
         {
             reactorsState.Enabled++;
         }
     }
 }
Пример #4
0
        public void Draw(IMyTextPanel display, BatteriesState batteriesState, ReactorsState reactorsState)
        {
            local_DrawDisplay_builder.Clear();
            local_DrawDisplay_builder.AppendFormat("Power Management  {0}\n", Datestamp.Minutes);

            var totalEnergyRemainingMWh = batteriesState.EnergyRemainingMWh + reactorsState.EnergyRemainingMWh;
            var totalPowerConsumptionMW = batteriesState.PowerConsumedMW + reactorsState.PowerConsumedMW;
            var totalSecondsRemaining   = totalPowerConsumptionMW > 0 ? (3600 * totalEnergyRemainingMWh / totalPowerConsumptionMW) : float.PositiveInfinity;

            local_DrawDisplay_builder.Append("Total Time: ");
            AppendTimeRemaining(local_DrawDisplay_builder, totalSecondsRemaining);
            local_DrawDisplay_builder.AppendLine();

            if (totalSecondsRemaining < Constants.ALERT_POWER_SECONDS)
            {
                local_DrawDisplay_builder.AppendLine("*** L O W    P O W E R ***");
            }

            local_DrawDisplay_builder.AppendLine();

            local_DrawDisplay_builder.Append("Batteries: ");
            local_DrawDisplay_builder.AppendLine(batteriesState.Charging > 0 ? "Auto" : "Discharging");

            local_DrawDisplay_builder.Append("* Stored: ");
            local_DrawDisplay_builder.Append(Unit.Energy.FormatSI(batteriesState.EnergyRemainingMWh));
            local_DrawDisplay_builder.Append(" / ");
            local_DrawDisplay_builder.Append(Unit.Energy.FormatSI(batteriesState.MaxEnergyMWh));
            local_DrawDisplay_builder.AppendLine();

            local_DrawDisplay_builder.Append("* Power: ");
            local_DrawDisplay_builder.Append(Unit.Power.FormatSI(Math.Max(batteriesState.PowerConsumedMW, 0)));
            local_DrawDisplay_builder.AppendFormat("  ({0}%)", batteriesState.PowerDrawPercent);
            local_DrawDisplay_builder.AppendLine();

            local_DrawDisplay_builder.Append("* Time: ");
            AppendTimeRemaining(local_DrawDisplay_builder, batteriesState.SecondsRemaining);
            local_DrawDisplay_builder.AppendLine();

            local_DrawDisplay_builder.AppendLine();

            local_DrawDisplay_builder.Append("Reactors: ");
            local_DrawDisplay_builder.AppendLine(reactorsState.Enabled > 0 ? "Enabled" : "Disabled");

            local_DrawDisplay_builder.Append("* Fuel: ");
            local_DrawDisplay_builder.Append(Unit.Mass.FormatSI(reactorsState.FuelAvailableKg));
            local_DrawDisplay_builder.Append(" (");
            local_DrawDisplay_builder.Append(Unit.Energy.FormatSI(reactorsState.EnergyRemainingMWh));
            local_DrawDisplay_builder.AppendLine(")");

            local_DrawDisplay_builder.Append("* Power: ");
            local_DrawDisplay_builder.Append(Unit.Power.FormatSI(Math.Max(reactorsState.PowerConsumedMW, 0)));
            local_DrawDisplay_builder.AppendFormat("  ({0:P})", reactorsState.PowerDrawPercent);
            local_DrawDisplay_builder.AppendLine();

            local_DrawDisplay_builder.Append("* Time: ");
            AppendTimeRemaining(local_DrawDisplay_builder, reactorsState.SecondsRemaining);
            local_DrawDisplay_builder.AppendLine();

            if (totalSecondsRemaining < Constants.ALERT_POWER_SECONDS)
            {
                local_DrawDisplay_builder.AppendLine();
                local_DrawDisplay_builder.AppendLine("*** L O W    P O W E R ***");
            }

            display.WriteText(local_DrawDisplay_builder);
        }