Пример #1
0
            void drawDrillStatus(Display screen, GeneralStatus status, float loadFactor, float angle, float targetAngle)
            {
                using (Display.Frame f = screen.DrawFrame()) {
                    if (status.AreFrontLightsOn)
                    {
                        f.DrawCollection("drillLights", translation: LIGHTS_OFFSET);
                    }

                    if (status.AreArmLightsOn)
                    {
                        f.DrawCollection("drillLights", translation: DRILL_ARM_CENTER, rotation: angle);
                    }

                    f.DrawCollection("drillsShapesBackground");
                    f.Draw(new Shape("SquareSimple", this.scheme.MedDark, position: new Vector2(32, 93), size: new Vector2(loadFactor * 108, 45)));
                    f.DrawCollection("drillsShapesForeground");
                    if (!float.IsNaN(angle))
                    {
                        if (!float.IsNaN(targetAngle))
                        {
                            f.DrawCollection("drillShapesArm", translation: DRILL_ARM_CENTER, rotation: targetAngle, color: this.scheme.MedDark);
                        }

                        f.DrawCollection("drillShapesArm", translation: DRILL_ARM_CENTER, rotation: angle);
                    }
                    f.DrawText($"Full at {loadFactor * 100:000}%", INV_TEXT_POS, scale: 0.5f, alignment: TextAlignment.LEFT);
                    f.DrawText(this.conStatus(), CON_TEXT_POS, scale: 0.5f, alignment: TextAlignment.LEFT);
                }
            }
Пример #2
0
 void updateInventoryDisplay(Display display, string title, List <ComponentStatus> statuses)
 {
     using (Display.Frame f = display.DrawFrame()) {
         f.DrawText(title, new Vector2(display.SurfaceSize.X / 2, 0));
         float y = 50;
         foreach (ComponentStatus status in statuses)
         {
             Color?color = status.Status == ComponentStatusLevel.ERROR
     ? CRITICAL
     : status.Status == ComponentStatusLevel.WARNING
         ? WARNING
         : (Color?)null;
             this.drawLineOfText(f, status.Type.DisplayName, $"{status.Amount:N0}", display.SurfaceSize.X - 2, ref y, color);
         }
     }
 }