Пример #1
0
        internal void PushValue()
        {
            switch (_type)
            {
            case VariableType.Float:
                GameInterface.Script_PushFloat(Convert.ToSingle(_value));
                break;

            case VariableType.Integer:
                GameInterface.Script_PushInt(Convert.ToInt32(_value));
                break;

            case VariableType.String:
                GameInterface.Script_PushString(Convert.ToString(_value));
                break;

            case VariableType.Entity:
                GameInterface.Script_PushEntRef(((Entity)_value).EntRef);
                break;

            case VariableType.Vector:
                var v = (Vector3)_value;
                GameInterface.Script_PushVector(v.X, v.Y, v.Z);
                break;
            }
        }