private AiIdentifiableObjectInfo FindClosestSpacecraft(List <AiIdentifiableObjectInfo> list, Spacecraft me) { AiIdentifiableObjectInfo closestObject = null; float minDistance = float.MaxValue; foreach (var info in list) { if (info.GameObjectId == me.GameObjectId) { continue; } if (info.GameObjectType != GameObjectType.Spacecraft) { continue; } var distanceFromMe = MyMath.Distance(info.Position, me.GamePosition); if (distanceFromMe < minDistance) { minDistance = distanceFromMe; closestObject = info; } } return(closestObject); }
private void CheckDeath() { if (energy > 0) { return; } dead = true; for (int i = 0; i < 10; i++) { gameWorld.Add(new BulletExplosion(gameWorld, new Vector2(gamePosition.X + MyMath.Random.Next() % 20 - 10, gamePosition.Y + MyMath.Random.Next() % 20 - 10), 100 + MyMath.Random.Next() % 100)); MyContentManager.Sound_Explosion.Play(Math.Max(0, 0.2f - MyMath.Distance(gameWorld.CameraPosition, gamePosition) / 4000.0f / 10)); } }
public void Control(GameWorld gameWorld, Spacecraft me) { Infinity.debugString += " " + targetId; var aiIdentifiableObjectInfos = gameWorld.GetIdentifiableObjects(); var target = FindTarget(aiIdentifiableObjectInfos, me); if (target == null) { return; } targetId = target.GameObjectId; facingOpponent = facingOpponent = MyMath.MovingTowards(target.Position, me.GamePosition, oldVelocity, 0.6f);; //if (me.Energy < 20) plan = 2; turnVelocityLimit = 10f; moveVelocityLimit = 60f; if (plan == 1) { MoveTowardsAndAttack(me, target, aiIdentifiableObjectInfos); if (facingOpponent && MyMath.Distance(target.Position, me.GamePosition) < 600 && MyMath.Random.NextDouble() < .4f) { me.FireBullet(); } if (MyMath.Distance(me.GamePosition, target.Position) < 50 + MyMath.Random.Next(50)) { plan = 2; } } else { MoveAwayFrom(me, target); if (MyMath.Distance(me.GamePosition, target.Position) > 200 && MyMath.Random.NextDouble() < .1f) { plan = 1; } } //if (MyMath.Random.NextDouble() < .01f) plan = plan%2 +1; }
private AiIdentifiableObjectInfo AnotherTargetAttackingMe(List <AiIdentifiableObjectInfo> list, AiIdentifiableObjectInfo identityInfo, Spacecraft spacecraft) { AiIdentifiableObjectInfo target = null; if (identityInfo.GameObjectId != spacecraft.GameObjectId && identityInfo.GameObjectType == GameObjectType.Bullet && MyMath.Distance(identityInfo.Position, spacecraft.GamePosition) < 100 && MyMath.MovingTowards(spacecraft.GamePosition, identityInfo.Position, identityInfo.Velocity, 0.7f)) { if (!enimity.ContainsKey(identityInfo.GameObjectId)) { enimity[identityInfo.GameObjectId] = 0; } enimity[identityInfo.GameObjectId] += 10; if (enimity[identityInfo.GameObjectId] > targetEnimity) { AiIdentifiableObjectInfo identityInfo1 = identityInfo; target = list.Find(info => info.GameObjectId == identityInfo1.GameObjectId); targetEnimity = enimity[identityInfo.GameObjectId]; } } return(target); }
private void MoveTowardsAndAttack(Spacecraft me, AiIdentifiableObjectInfo target, List <AiIdentifiableObjectInfo> list) { var adjustedTargetVelocity = target.Position - me.GamePosition; foreach (var info in list) { var diffDistanceFromMe = MyMath.Distance(me.GamePosition, info.Position) - MyMath.Distance(me.GamePosition, target.Position); if (info.GameObjectId == me.GameObjectId && info.GameObjectType == GameObjectType.Bullet && (diffDistanceFromMe) < 3 * MyMath.Distance(me.GamePosition, target.Position) ) { var vector2 = (MyMath.ReflectAcrossLine(info.Position - me.GamePosition, target.Position - me.GamePosition)); adjustedTargetVelocity += vector2; adjustedTargetVelocity += target.Position - me.GamePosition; } } adjustedTargetVelocity.Normalize(); adjustedTargetVelocity = MyMath.Distance(me.GamePosition, target.Position) * adjustedTargetVelocity; me.TargetReticle = adjustedTargetVelocity; RotateAndMoveWithVelocitySpeedAndTurnLimits(me, adjustedTargetVelocity); }
public void CollidedWith(IColloidableObject colloidableObject) { MyContentManager.Sound_Explosion.Play(Math.Max(0, 0.1f - MyMath.Distance(gameWorld.CameraPosition, gamePosition) / 4000.0f / 10)); gameWorld.Add(new BulletExplosion(gameWorld, gamePosition, Energy)); dead = true; }
public bool Intersects(CollisionSphere sphere) { return(MyMath.Distance(this.Center, sphere.Center) < this.Radius + sphere.Radius); }