Пример #1
0
        public void HandleConnectMsg(TextCommand cmd, ProtocolContext ctx)
        {
            var clientInfo = Util.GetClientInfo(cmd.device_id);

            if (clientInfo == null)
            {
                if (Util.RejectUnpairedDevices)
                {
                    ctx.SetState(new UnconnectedState());
                    log4net.LogManager.GetLogger("pairing").Debug("send denied because reject-all is enabled, state = unconnected");
                    ctx.Send(new { action = "denied", reason = "Not allowed" });
                    ctx.Stop(WebSocketSharp.Frame.CloseStatusCode.POLICY_VIOLATION, "Not allowed");
                }
                else
                {
                    log4net.LogManager.GetLogger("pairing").Debug("send wait-for-pair, state = " + ctx.GetState().ToString());
                    ctx.Send(new { action = "wait-for-pair" });
                    ctx.SetState(new WaitForApproveState());
                    ctx.raiseOnPairingRequired();
                }
            }
            else
            {
                ctx.device_folder_name = clientInfo.folder_name;
                ReplyAcceptMsgToDevice(ctx, clientInfo);
            }
        }
Пример #2
0
        public override void handleDisapprove(ProtocolContext ctx)
        {
            var response = new
            {
                action = "denied",
                reason = "user rejected"
            };

            log4net.LogManager.GetLogger("pairing").Debug("send denied");
            ctx.Send(response);
            ctx.Stop(WebSocketSharp.Frame.CloseStatusCode.POLICY_VIOLATION, "User rejected");
            ctx.SetState(new UnconnectedState());
        }