protected override void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Marine": var marine = new Marine(commandWords[2]); this.InsertUnit(marine); break; case "Tank": var tank = new Tank(commandWords[2]); this.InsertUnit(tank); break; case "Parasite": var parasite = new Parasite(commandWords[2]); this.InsertUnit(parasite); break; case "Queen": var queen = new Queen(commandWords[2]); this.InsertUnit(queen); break; default: base.ExecuteInsertUnitCommand(commandWords); break; } }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case MarineInsertCase: { var marine = new Marine(commandWords[2]); this.InsertUnit(marine); break; } case TankInsertCase: { var tank = new Tank(commandWords[2]); this.InsertUnit(tank); break; } case QueenInsertCase: { var queen = new Queen(commandWords[2]); this.InsertUnit(queen); break; } case ParasiteInsertCase: { var parasite = new Parasite(commandWords[2]); this.InsertUnit(parasite); break; } default: base.ExecuteInsertUnitCommand(commandWords); break; } }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { var unitType = commandWords[1]; var unitId = commandWords[2]; Unit unitToBeAdded = null; switch (unitType) { case "Marine": unitToBeAdded = new Marine(unitId); break; case "Parasite": unitToBeAdded = new Parasite(unitId); break; case "Queen": unitToBeAdded = new Queen(unitId); break; case "Tank": unitToBeAdded = new Tank(unitId); break; default: base.ExecuteInsertUnitCommand(commandWords); break; } if (unitToBeAdded != null) { this.InsertUnit(unitToBeAdded); } }
protected virtual void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Dog": var dog = new Dog(commandWords[2]); this.InsertUnit(dog); break; case "Human": var human = new Human(commandWords[2]); this.InsertUnit(human); break; case "Tank": var tank = new Tank(commandWords[2]); this.InsertUnit(tank); break; case "Marine": var marine = new Marine(commandWords[2]); this.InsertUnit(marine); break; case "Parasite": var parasite = new Parasite(commandWords[2]); this.InsertUnit(parasite); break; case "Queen": var queen = new Queen(commandWords[2]); this.InsertUnit(queen); break; default: break; } }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Tank": var tank = new Tank(commandWords[2]); this.InsertUnit(tank); break; case "Marine": var marine = new Marine(commandWords[2]); marine.AddSupplement(new WeaponrySkill()); this.InsertUnit(marine); break; case "Parasite": var par = new Parasite(commandWords[2]); this.InsertUnit(par); break; case "Queen": var q = new Queen(commandWords[2]); this.InsertUnit(q); break; default: base.ExecuteInsertUnitCommand(commandWords); break; } }
protected override void ExecuteInsertUnitCommand(string[] commandWords) { switch (commandWords[1]) { case "Tank": var tank = new Tank(commandWords[2]); base.InsertUnit(tank); break; case "Marine": var marine = new Marine(commandWords[2]); base.InsertUnit(marine); break; default: base.ExecuteInsertUnitCommand(commandWords); break; } }