private IEnumerable <Object> NitroAfterTreatment(Ped driver, Vehicle vehicle)
        {
            //カウンタ作成
            var counter = new ReduceCounter((int)(CoolDownSeconds * 1000));

            //カウンタを描画
            RegisterProgressBar(
                new ProgressBarData(counter, new Point(0, 30),
                                    Color.FromArgb(200, 0, 255, 125),
                                    Color.FromArgb(128, 0, 0, 0),
                                    DrawType.RightToLeft, 100, 10, 2));

            //カウンタを自動カウント
            RegisterCounter(counter);

            foreach (var s in WaitForSeconds(CoolDownSeconds))
            {
                if (!PlayerPed.IsInVehicle() || PlayerPed.IsDead)
                {
                    //死んだりクルマから降りたらリセット
                    counter.Finish();
                    _isNitroOk = true;
                    yield break;
                }
                yield return(s);
            }

            counter.Finish();
            _isNitroOk = true;
            DrawText("Nitro:OK", 2.0f);
        }
 public void Set(UIText text, float expireSeconds)
 {
     uiText        = text;
     reduceCounter = new ReduceCounter((int)(1000 * expireSeconds));
     parent.RegisterCounter(reduceCounter);
     setTextSubject.OnNext(Unit.Default);
 }
Пример #3
0
        public override void OnStart()
        {
            ReduceCounter = new ReduceCounter(25000);
            AddProgressBar(ReduceCounter);

            var v = core.PlayerPed.CurrentVehicle;

            v.EnginePowerMultiplier  = 10000.0f;
            v.EngineTorqueMultiplier = 50000.0f;
            v.Health = 5000;

            if (core.PlayerPed.IsInVehicle() && v.IsSafeExist())
            {
                //メイン処理
                this.OnUpdateAsObservable
                .Where(_ => core.IsGamePadPressed(GameKey.VehicleAccelerate))
                .Subscribe(_ =>
                {
                    var targetPos      = (core.PlayerPed.ForwardVector).Normalized();
                    var targetPosition = core.PlayerPed.Position + targetPos * 10;
                    var direction      = targetPosition - core.PlayerPed.Position;

                    v.ApplyForce(direction + new Vector3(0, 0, -5));
                });

                this.OnUpdateAsObservable
                .Where(_ => core.IsGamePadPressed(GameKey.VehicleBrake))
                .Subscribe(_ =>
                {
                    var targetPos      = (core.PlayerPed.ForwardVector).Normalized();
                    var targetPosition = core.PlayerPed.Position + targetPos * 10;
                    var direction      = targetPosition - core.PlayerPed.Position;
                    v.ApplyForce(-direction * 0.7f + new Vector3(0, 0, -15));
                });

                this.OnUpdateAsObservable
                .Where(_ => core.IsGamePadPressed(GameKey.Sprint))
                .Subscribe(_ =>
                {
                    v.ApplyForce(new Vector3(0, 0, 2));
                });
            }
            else
            {
                ParupunteEnd();
            }
            ReduceCounter.OnFinishedAsync.Subscribe(_ => ParupunteEnd());
        }
Пример #4
0
        public override void OnStart()
        {
            var ptfxName = "core";

            if (!Function.Call <bool>(Hash.HAS_NAMED_PTFX_ASSET_LOADED, ptfxName))
            {
                Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, ptfxName);
            }
            Function.Call(Hash._SET_PTFX_ASSET_NEXT_CALL, ptfxName);

            var animDict = "missfam5_yoga";
            var animPlay = "a2_pose";

            Function.Call(Hash.REQUEST_ANIM_DICT, animDict);

            core.PlayerPed.CanRagdoll               = false;
            core.PlayerPed.CanSufferCriticalHits    = false;
            core.PlayerPed.CanPlayGestures          = false;
            core.PlayerPed.CanBeDraggedOutOfVehicle = false;
            core.PlayerPed.BlockPermanentEvents     = false;
            //メイン処理
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.Sprint))
            .Subscribe(_ =>
            {
                core.PlayerPed.IsInvincible = true;
                SetAnimRate(core.PlayerPed, 6.0f + addSpeed);
                Function.Call(Hash.SET_OBJECT_PHYSICS_PARAMS, core.PlayerPed, 1000000000.0, 1, 1000, 1, 0, 0, 0, 0, 0,
                              0, 0);
                Function.Call(Hash.SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN, core.PlayerPed, false);
                var hp = core.PlayerPed.ForwardVector;
                Function.Call(Hash.APPLY_FORCE_TO_ENTITY, core.PlayerPed, hp.X * addSpeed, hp.Y * addSpeed, hp.Z * addSpeed, 0, 0, 0, 1, false,
                              true, true, true, true);
                Function.Call(Hash.TASK_PLAY_ANIM, core.PlayerPed, animDict, animPlay, 0.0, 0.0, -1, 9, 0,
                              0, 0, 0);

                //徐々に加速
                //addSpeed *= 20.0f;
                //addSpeed = Math.Min(5, addSpeed);

                core.PlayerPed.ApplyForce(new Vector3(hp.X * 10.0f, hp.Y * 10.0f, hp.Z * -10.0f));

                var pos = core.PlayerPed.Position;
                GTA.World.AddOwnedExplosion(core.PlayerPed, pos, GTA.ExplosionType.Rocket, 5.0f, 0);
            });

            //左右移動
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.Sprint))
            .Select(_ => core.GetStickValue().X)
            .Subscribe(input =>
            {
                var player        = core.PlayerPed;
                player.Quaternion = Quaternion.RotationAxis(player.UpVector, (-input / 127.0f) * 0.4f) * player.Quaternion;
            });

            //下降
            //   this.OnUpdateAsObservable
            //   .Where(_ => core.IsGamePadPressed(GameKey.Space))
            //    .Select(_ => core.GetStickValue().X)
            //    .Subscribe(input =>
            //    {
            //    var player = core.PlayerPed;
            //   player.ApplyForce(Vector3.WorldUp * 3.0f);
            //});

            //上昇
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.VehicleHorn))
            .Select(_ => core.GetStickValue().X)
            .Subscribe(input =>
            {
                var player = core.PlayerPed;
                player.ApplyForce(Vector3.WorldDown * 6.0f);
            });

            //ボタンを離したら中断
            this.OnUpdateAsObservable
            .Select(_ => core.IsGamePadPressed(GameKey.Sprint))
            .DistinctUntilChanged()
            .Where(x => !x)
            .Subscribe(_ =>
            {
                addSpeed = 1.0f;
                SetAnimRate(core.PlayerPed, 1);
                Function.Call(Hash.TASK_FORCE_MOTION_STATE, core.PlayerPed, 0xFFF7E7A4, 0);
            });

            ReduceCounter = new ReduceCounter(25000);
            AddProgressBar(ReduceCounter);
            ReduceCounter.OnFinishedAsync.Subscribe(_ => ParupunteEnd());
        }
Пример #5
0
        public override void OnStart()
        {
            var ptfxName = "core";

            if (!Function.Call <bool>(Hash.HAS_NAMED_PTFX_ASSET_LOADED, ptfxName))
            {
                Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, ptfxName);
            }
            Function.Call(Hash._SET_PTFX_ASSET_NEXT_CALL, ptfxName);

            var animDict = "creatures@pigeon@move";
            var animPlay = "flapping";

            Function.Call(Hash.REQUEST_ANIM_DICT, animDict);

            //メイン処理
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.Sprint))
            .Subscribe(_ =>
            {
                SetAnimRate(core.PlayerPed, 6.0f + addSpeed);
                Function.Call(Hash.SET_OBJECT_PHYSICS_PARAMS, core.PlayerPed, 200000000.0, 1, 1000, 1, 0, 0, 0, 0, 0,
                              0, 0);
                Function.Call(Hash.SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN, core.PlayerPed, true);
                var hp = core.PlayerPed.ForwardVector;
                Function.Call(Hash.APPLY_FORCE_TO_ENTITY, core.PlayerPed, hp.X * addSpeed, hp.Y * addSpeed, hp.Z * addSpeed, 0, 0, 0, 1, false,
                              true, true, true, true);
                Function.Call(Hash.TASK_PLAY_ANIM, core.PlayerPed, animDict, animPlay, 3.0, -3.0, -1, 9, 0,
                              0, 0, 0);

                //徐々に加速
                addSpeed *= 1.1f;
                addSpeed  = Math.Min(5, addSpeed);
            });

            //定期的にエフェクト再生
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.Sprint))
            .ThrottleFirst(TimeSpan.FromSeconds(1))
            .Subscribe(_ =>
            {
                //    StartFire();
            });

            //左右移動
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.Sprint))
            .Select(_ => core.GetStickValue().X)
            .Subscribe(input =>
            {
                var player        = core.PlayerPed;
                player.Quaternion = Quaternion.RotationAxis(player.UpVector, (-input / 127.0f) * 0.2f) * player.Quaternion;
            });

            //上昇
            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.Space))
            .Select(_ => core.GetStickValue().X)
            .Subscribe(input =>
            {
                var player = core.PlayerPed;
                player.ApplyForce(Vector3.WorldUp * 1.0f);
            });

            this.OnUpdateAsObservable
            .Where(_ => core.IsGamePadPressed(GameKey.VehicleHorn))
            .Select(_ => core.GetStickValue().X)
            .Subscribe(input =>
            {
                var player = core.PlayerPed;
                player.ApplyForce(Vector3.WorldDown * 6.0f);
            });

            //ボタンを離したら中断
            this.OnUpdateAsObservable
            .Select(_ => core.IsGamePadPressed(GameKey.Sprint))
            .DistinctUntilChanged()
            .Where(x => !x)
            .Subscribe(_ =>
            {
                addSpeed = 1.0f;
                SetAnimRate(core.PlayerPed, 1);
                Function.Call(Hash.TASK_FORCE_MOTION_STATE, core.PlayerPed, 0xFFF7E7A4, 0);
            });

            //死んだら爆発
            this.OnUpdateAsObservable
            .Select(_ => core.PlayerPed.IsDead)
            .DistinctUntilChanged()
            .Where(x => x).Subscribe(_ =>
            {
                GTA.World.AddExplosion(core.PlayerPed.Position, GTA.ExplosionType.Rocket, 1.0f, 1.0f);
            });

            ReduceCounter = new ReduceCounter(25000);
            AddProgressBar(ReduceCounter);
            ReduceCounter.OnFinishedAsync.Subscribe(_ => ParupunteEnd());
        }