Пример #1
0
        private void Awake()
        {
            Logger.Log("[ServoController] awake, AddonName = " + this.AddonName);

            GameScenes scene = HighLogic.LoadedScene;

            if (scene == GameScenes.FLIGHT)
            {
                GameEvents.onVesselChange.Add(OnVesselChange);
                GameEvents.onVesselWasModified.Add(OnVesselWasModified);
                GameEvents.onVesselLoaded.Add(OnVesselLoaded);
                GameEvents.onVesselDestroy.Add(OnVesselUnloaded);
                GameEvents.onVesselGoOnRails.Add(OnVesselUnloaded);
                ControllerInstance = this;
            }
            else if (scene == GameScenes.EDITOR)
            {
                GameEvents.onPartAttach.Add(OnPartAttach);
                GameEvents.onPartRemove.Add(OnPartRemove);
                GameEvents.onEditorShipModified.Add(OnEditorShipModified);
                GameEvents.onEditorLoad.Add(OnEditorLoad);
                GameEvents.onEditorRestart.Add(OnEditorRestart);
                ControllerInstance = this;
            }
            else
            {
                ControllerInstance = null;
            }

            Logger.Log("[ServoController] awake finished successfully, AddonName = " + this.AddonName, Logger.Level.Debug);
        }
Пример #2
0
        private void Awake()
        {
            Logger.Log("[ServoController] awake");

            GameScenes scene = HighLogic.LoadedScene;

            if (scene == GameScenes.FLIGHT)
            {
                GameEvents.onVesselChange.Add(OnVesselChange);
                GameEvents.onVesselWasModified.Add(OnVesselWasModified);
                ControllerInstance = this;
            }
            else if (scene == GameScenes.EDITOR)
            {
                GameEvents.onPartAttach.Add(OnPartAttach);
                GameEvents.onPartRemove.Add(OnPartRemove);
                GameEvents.onEditorShipModified.Add(OnEditorShipModified);
                GameEvents.onEditorLoad.Add(OnEditorLoad);
                GameEvents.onEditorRestart.Add(OnEditorRestart);
                ControllerInstance = this;
            }
            else
            {
                ControllerInstance = null;
            }

            Logger.Log("[ServoController] awake finished successfully", Logger.Level.Debug);
        }