public void AddPlayerMovement() { character = new Infection.StrategyDesignPattern.Person(new PlayerMovement()); }
public void AddAINotInfectedMovement() { character = new Infection.StrategyDesignPattern.Person(new AINotInfectedMovement()); }
public void AddPlayerMovement() { character = new Infection.StrategyDesignPattern.Person(new PlayerMovement()); }
public void AddAINotInfectedMovement() { character = new Infection.StrategyDesignPattern.Person(new AINotInfectedMovement()); }