Пример #1
0
        /// <summary>
        /// Provides an easy means of routing chat messages between players
        /// </summary>
        static public void Player_RouteChat(Player p, SC_PrivateChat <Data.Database> pkt)
        {       //Formulate the chat notification!
            SC_Chat schat = new SC_Chat();

            schat.chatType = Chat_Type.PrivateChat;
            schat.message  = pkt.message;
            schat.from     = pkt.from;

            //Go!
            p._client.sendReliable(schat);
        }
Пример #2
0
        /// <summary>
        /// Provides an easy means of routing chat messages between players
        /// </summary>
        static public void Player_RouteChat(Player p, SC_PrivateChat <Data.Database> pkt)
        {
            //We ignoring them?
            if (!String.IsNullOrWhiteSpace(pkt.from) && p._accountIgnore.ContainsKey(pkt.from))
            {
                return;
            }

            //Formulate the chat notification!
            SC_Chat schat = new SC_Chat();

            schat.chatType = Chat_Type.PrivateChat;
            schat.message  = pkt.message;
            schat.from     = pkt.from;

            //Go!
            p._client.sendReliable(schat);
        }