Пример #1
0
        /// <summary>
        /// Notifies a single player of an item drop
        /// </summary>
        static public void Object_ItemDrop(Player player, Arena.ItemDrop drop)
        {       //Create the notification packet
            SC_Items items = new SC_Items();

            items.singleItem = drop;

            player._client.sendReliable(items);
        }
Пример #2
0
        /// <summary>
        /// Notifies a player of item drops
        /// </summary>
        static public void Object_Items(Player p, IEnumerable <Arena.ItemDrop> drop)
        {               //Create the notification packet
            SC_Items items = new SC_Items();

            items.items = drop;

            //Route the packet
            p._client.sendReliable(items);
        }
Пример #3
0
        /// <summary>
        /// Notifies a bunch of players of a new item drop
        /// </summary>
        static public void Object_ItemDrop(IEnumerable <Player> players, Arena.ItemDrop drop)
        {               //Create the notification packet
            SC_Items items = new SC_Items();

            items.singleItem = drop;

            //Route the packet
            foreach (Player p in players)
            {
                p._client.sendReliable(items);
            }
        }