Пример #1
0
 /// <summary>
 /// An event handler called when a PlanetLab command finished successfully.
 /// </summary>
 /// <param name="sender">The sender object.</param>
 /// <param name="e">The event arguments.</param>
 private void OnCommandFinishedSuccess(object sender, PlManagerCommandEventArgs e)
 {
     this.Invoke(() =>
     {
         // If the number of failed subcommand is zero.
         if (0 == e.Failed)
         {
             // Log an event.
             this.controlLog.Add(this.config.Log.Add(
                 LogEventLevel.Verbose,
                 LogEventType.Success,
                 ControlSliceRun.logSource.FormatWith(this.slice.Id),
                 "The PlanetLab node {0} ({1}) succeeded running the PlanetLab command \'{2}\' with parameter set {3}. {4} subcommands succeeded.",
                 new object[] { e.Node.Id, e.Node.Hostname, e.Command.Command, e.Set, e.Success }));
         }
         else
         {
             // Log an event.
             this.controlLog.Add(this.config.Log.Add(
                 LogEventLevel.Verbose,
                 LogEventType.SuccessWarning,
                 ControlSliceRun.logSource.FormatWith(this.slice.Id),
                 "The PlanetLab node {0} ({1}) succeeded running the PlanetLab command \'{2}\' with parameter set {3}. {4} subcommands succeeded and {5} subcommands failed.",
                 new object[] { e.Node.Id, e.Node.Hostname, e.Command.Command, e.Set, e.Success, e.Failed }));
         }
         // Find the progress item corresponding to this node.
         ProgressItem item = this.managerProgressItems.FirstOrDefault((ProgressItem it) =>
         {
             return object.ReferenceEquals(it.Tag, e.Node);
         });
         // If the item is not null, increment the progress.
         if (null != item)
         {
             item.Progress.Change(0 == e.Failed ? 0 : 1);
         }
     });
 }
Пример #2
0
 /// <summary>
 /// An event handler called when a PlanetLab command has started.
 /// </summary>
 /// <param name="sender">The sender object.</param>
 /// <param name="e">The event arguments.</param>
 private void OnCommandStarted(object sender, PlManagerCommandEventArgs e)
 {
     this.Invoke(() =>
     {
         // Log an event.
         this.controlLog.Add(this.config.Log.Add(
             LogEventLevel.Verbose,
             LogEventType.Information,
             ControlSliceRun.logSource.FormatWith(this.slice.Id),
             "The PlanetLab node {0} ({1}) started running the PlanetLab command \'{2}\' with parameter set {3}.",
             new object[] { e.Node.Id, e.Node.Hostname, e.Command.Command, e.Set }));
     });
 }
Пример #3
0
 /// <summary>
 /// An event handler called when a PlanetLab command finished with failure.
 /// </summary>
 /// <param name="sender">The sender object.</param>
 /// <param name="e">The event arguments.</param>
 private void OnCommandFinishedFail(object sender, PlManagerCommandEventArgs e)
 {
     this.Invoke(() =>
     {
         // Log an event.
         this.controlLog.Add(this.config.Log.Add(
             LogEventLevel.Important,
             LogEventType.Error,
             ControlSliceRun.logSource.FormatWith(this.slice.Id),
             "The PlanetLab node {0} ({1}) failed running the PlanetLab command \'{2}\' with parameter set {3}. {4}",
             new object[] { e.Node.Id, e.Node.Hostname, e.Command.Command, e.Exception },
             e.Exception));
         // Find the progress item corresponding to this node.
         ProgressItem item = this.managerProgressItems.FirstOrDefault((ProgressItem it) =>
         {
             return object.ReferenceEquals(it.Tag, e.Node);
         });
         // If the item is not null, increment the progress.
         if (null != item)
         {
             item.Progress.Change(2);
         }
     });
 }