Пример #1
0
        public override byte[] Serialize(Game game, Endianness endianness)
        {
            using (var writer = new EndianBinaryWriter(endianness))
            {
                writer.Write(SerializeEntity(game, endianness));

                if (game != Game.Scooby)
                {
                    writer.Write(PressedModel_AssetID);
                }
                writer.Write((int)ActMethod);
                writer.Write(InitialButtonState);
                writer.Write(ResetAfterDelay ? 1 : 0);
                writer.Write(ResetDelay);
                writer.Write(HitMask.FlagValueInt);
                writer.Write(Motion.Serialize(game, endianness));

                int linkStart =
                    game == Game.Scooby ? 0x94 :
                    game == Game.BFBB ? 0x9C :
                    game == Game.Incredibles ? 0xA4 : throw new ArgumentException("Invalid game");

                while (writer.BaseStream.Length < linkStart)
                {
                    writer.Write((byte)0);
                }
                writer.Write(SerializeLinks(endianness));
                return(writer.ToArray());
            }
        }
Пример #2
0
        public override byte[] Serialize(Game game, Endianness endianness)
        {
            using (var writer = new EndianBinaryWriter(endianness))
            {
                writer.Write(SerializeEntity(game, endianness));
                writer.Write(Motion.Serialize(game, endianness));
                writer.BaseStream.Position = 0x74 + (game == Game.BFBB ? 4 : 0);
                writer.Write(Lt);
                writer.Write(Q1t);
                writer.Write(Q3t);

                writer.Write(SerializeLinks(endianness));
                return(writer.ToArray());
            }
        }