Пример #1
0
        public void Update()
        {
            handlePause();
            if (SlowDownTime.SLOW_DOWN_TIME_SCALAR != 0 && m_damagable.isAlive() && m_target && m_target.GetComponent <Damagable>().isAlive())
            {
                updateUnit();
                updateTimers();

                if (m_mode == Mode.ATTACK_PLAYER)
                {
                    handleAttackPlayer();
                }
                if (m_mode == Mode.STUNNED)
                {
                    updateStunned();
                }
            }
        }
Пример #2
0
        // Update is called once per frame
        void Update()
        {
            if (SlowDownTime.SLOW_DOWN_TIME_SCALAR == 0 && (m_damagable && m_damagable.isAlive() || m_damagable == null))
            {
                if (m_frozen == false)
                {
                    m_frozen            = true;
                    m_renderer.material = m_redMat;
                }
            }
            else
            {
                if (m_frozen)
                {
                    m_frozen = false;

                    m_renderer.material = m_orgmat;
                }
            }
        }