Пример #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            if (null == GraphicsDevice)
            {
                return;
            }
            // Create a new SpriteBatch, which can be used to draw textures.
            m_spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            m_font = Content.Load <SpriteFont> (Activity1.GetLocalizedString("FontName"));

            //m_inactiveButton = Content.Load<Texture2D> ("ButtonInactive.png");
            //m_activeButton = Content.Load<Texture2D> ("ButtonActive.png");

            m_inactiveButton = GetAssetTexture("ButtonInactive.png");
            m_activeButton   = GetAssetTexture("ButtonActive.png");
        }
Пример #2
0
        protected override void OnCreate(Bundle bundle)
        {
            sInstance = this;

            base.OnCreate(bundle);

            Game1.Activity = this;
            mGame = new Game1();
            SetContentView(mGame.Window);

            using (var ignore = new TV.Ouya.Sdk.OuyaInputView(this))
            {
                // do nothing
            }

            View content = FindViewById (Android.Resource.Id.Content);
            if (null != content) {
                content.KeepScreenOn = true;
            }
            mGame.Run();

            Bundle developerInfo = new Bundle();

            developerInfo.PutString(OuyaFacade.OUYA_DEVELOPER_ID, "310a8f51-4d6e-4ae5-bda0-b93878e5f5d0");

            byte[] applicationKey = null;

            // load the application key from assets
            try {
                AssetManager assetManager = ApplicationContext.Assets;
                AssetFileDescriptor afd = assetManager.OpenFd(SIGNING_KEY);
                int size = 0;
                if (null != afd) {
                    size = (int)afd.Length;
                    afd.Close();
                    using (Stream inputStream = assetManager.Open(SIGNING_KEY, Access.Buffer))
                    {
                        applicationKey = new byte[size];
                        inputStream.Read(applicationKey, 0, size);
                        inputStream.Close();
                    }
                }
            } catch (Exception e) {
                Log.Error (TAG, string.Format("Failed to read application key exception={0}", e));
            }

            if (null != applicationKey) {
                Log.Debug (TAG, "Read signing key");
                developerInfo.PutByteArray (OuyaFacade.OUYA_DEVELOPER_PUBLIC_KEY, applicationKey);
            } else {
                Log.Error (TAG, "Failed to authorize with signing key");
                Finish ();
                return;
            }

            developerInfo.PutString(OuyaFacade.XIAOMI_APPLICATION_ID, "0000000000000");
            developerInfo.PutString(OuyaFacade.XIAOMI_APPLICATION_KEY, "000000000000000000");

            developerInfo.PutStringArray(OuyaFacade.OUYA_PRODUCT_ID_LIST, Game1.PURCHASABLES);

            _ouyaFacade = OuyaFacade.Instance;
            _ouyaFacade.Init(this, developerInfo);
        }
Пример #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            m_graphics.GraphicsDevice.DeviceReset += DeviceResetEvent;

            BtnRequestProducts              = new ButtonSprite();
            BtnRequestProducts.Position     = new Vector2(150, 200);
            BtnRequestProducts.TextureScale = new Vector2(2.25f, 0.5f);
            BtnRequestProducts.Text         = Activity1.GetLocalizedString("RequestProductList");
            BtnRequestProducts.TextOffset   = new Vector2(40, 20);
            m_buttons.Add(BtnRequestProducts);

            BtnRequestPurchase              = new ButtonSprite();
            BtnRequestPurchase.Position     = new Vector2(500, 200);
            BtnRequestPurchase.TextureScale = new Vector2(2f, 0.5f);
            BtnRequestPurchase.Text         = Activity1.GetLocalizedString("RequestPurchase");
            BtnRequestPurchase.TextOffset   = new Vector2(40, 20);
            m_buttons.Add(BtnRequestPurchase);

            BtnRequestReceipts              = new ButtonSprite();
            BtnRequestReceipts.Position     = new Vector2(800, 200);
            BtnRequestReceipts.TextureScale = new Vector2(2f, 0.5f);
            BtnRequestReceipts.Text         = Activity1.GetLocalizedString("RequestReceipts");
            BtnRequestReceipts.TextOffset   = new Vector2(30, 20);
            m_buttons.Add(BtnRequestReceipts);

            BtnRequestGamerInfo              = new ButtonSprite();
            BtnRequestGamerInfo.Position     = new Vector2(1100, 200);
            BtnRequestGamerInfo.TextureScale = new Vector2(2f, 0.5f);
            BtnRequestGamerInfo.Text         = Activity1.GetLocalizedString("RequestGamerInfo");
            BtnRequestGamerInfo.TextOffset   = new Vector2(30, 20);
            m_buttons.Add(BtnRequestGamerInfo);

            BtnExit              = new ButtonSprite();
            BtnExit.Position     = new Vector2(1400, 200);
            BtnExit.TextureScale = new Vector2(1f, 0.5f);
            BtnExit.Text         = Activity1.GetLocalizedString("Exit");
            BtnExit.TextOffset   = new Vector2(30, 20);
            m_buttons.Add(BtnExit);

            BtnPause              = new ButtonSprite();
            BtnPause.Position     = new Vector2(1650, 200);
            BtnPause.TextureScale = new Vector2(1f, 0.5f);
            BtnPause.Text         = Activity1.GetLocalizedString("Pause");
            BtnPause.TextOffset   = new Vector2(30, 20);
            m_buttons.Add(BtnPause);

            m_focusManager.SelectedButton = BtnRequestProducts;
            m_focusManager.Mappings [BtnRequestProducts] = new FocusManager.ButtonMapping()
            {
                Right = BtnRequestPurchase
            };
            m_focusManager.Mappings [BtnRequestPurchase] = new FocusManager.ButtonMapping()
            {
                Left  = BtnRequestProducts,
                Right = BtnRequestReceipts
            };
            m_focusManager.Mappings [BtnRequestReceipts] = new FocusManager.ButtonMapping()
            {
                Left  = BtnRequestPurchase,
                Right = BtnRequestGamerInfo,
            };

            m_focusManager.Mappings [BtnRequestGamerInfo] = new FocusManager.ButtonMapping()
            {
                Left  = BtnRequestReceipts,
                Right = BtnExit,
            };

            m_focusManager.Mappings [BtnExit] = new FocusManager.ButtonMapping()
            {
                Left = BtnRequestGamerInfo,
            };

            m_focusManager.Mappings [BtnPause] = new FocusManager.ButtonMapping()
            {
                Left = BtnExit,
            };
        }
Пример #4
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            //Log.Info(TAG, string.Format("BUTTON_O is {0}", OuyaInput.GetButton(OuyaController.BUTTON_O)));

            if (OuyaInput.GetButtonUp(0, OuyaController.BUTTON_A))
            {
                Exit();
            }

            // TODO: Add your update logic here
            m_focusManager.UpdateFocus();

            foreach (ButtonSprite button in m_buttons)
            {
                // button is active if the selected button is true
                button.m_isActive = (button == m_focusManager.SelectedButton);
            }

            if (OuyaInput.GetButtonUp(OuyaController.BUTTON_MENU))
            {
                m_debugText = "Pause button detected.";
                m_focusManager.SelectedButton = BtnPause;
            }

            if (OuyaInput.GetButtonUp(OuyaController.BUTTON_O))
            {
                if (m_focusManager.SelectedButton == BtnRequestProducts)
                {
                    s_productIndex = 0;
                    s_products.Clear();
                    m_debugText = "Requesting products...";
                    Activity1.RequestProducts();
                }
                else if (m_focusManager.SelectedButton == BtnRequestPurchase)
                {
                    if (s_productIndex < s_products.Count)
                    {
                        Purchasable purchasable = new Purchasable(s_products [s_productIndex].Identifier);
                        m_debugText = "Requesting purchase...";
                        Activity1.RequestPurchase(purchasable);
                    }
                    else
                    {
                        m_debugText = "Be sure to request products to select a purchase...";
                    }
                }
                else if (m_focusManager.SelectedButton == BtnRequestReceipts)
                {
                    m_debugText = "Requesting receipts...";
                    Activity1.RequestReceipts();
                }
                else if (m_focusManager.SelectedButton == BtnRequestGamerInfo)
                {
                    m_debugText = "Requesting GamerInfo...";
                    Activity1.RequestGamerInfo();
                }
                else if (m_focusManager.SelectedButton == BtnExit)
                {
                    m_debugText = "Exiting...";
                    Activity1.Quit();
                }
                else if (m_focusManager.SelectedButton == BtnPause)
                {
                    m_debugText = "Pause button detected...";
                    m_focusManager.SelectedButton = BtnPause;
                }
            }

            if (m_focusManager.SelectedButton == BtnRequestProducts ||
                m_focusManager.SelectedButton == BtnRequestPurchase)
            {
                if (OuyaInput.GetButtonUp(OuyaController.BUTTON_DPAD_UP))
                {
                    if (s_productIndex > 0)
                    {
                        --s_productIndex;
                    }
                }
                if (OuyaInput.GetButtonUp(OuyaController.BUTTON_DPAD_DOWN))
                {
                    if ((s_productIndex + 1) < s_products.Count)
                    {
                        ++s_productIndex;
                    }
                }
            }

            base.Update(gameTime);

            OuyaInput.ClearButtonStates();
        }
Пример #5
0
        protected override void OnCreate(Bundle bundle)
        {
            sInstance = this;

            base.OnCreate(bundle);

#if MONOGAME_3_4 || MONOGAME_3_5
            _game = new Game1();
            SetContentView((View)_game.Services.GetService(typeof(View)));
#else
            Game1.Activity = this;
            _game          = new Game1();
            SetContentView(_game.Window);
#endif

            _ouyaInputView = new TV.Ouya.Sdk.OuyaInputView(this);

            View content = FindViewById(Android.Resource.Id.Content);
            if (null != content)
            {
                content.KeepScreenOn = true;
            }
            _game.Run();

            Bundle developerInfo = new Bundle();

            developerInfo.PutString(OuyaFacade.OUYA_DEVELOPER_ID, DEVELOPER_ID);

            byte[] applicationKey = null;

            // load the application key from assets
            try {
                AssetManager        assetManager = ApplicationContext.Assets;
                AssetFileDescriptor afd          = assetManager.OpenFd(SIGNING_KEY);
                int size = 0;
                if (null != afd)
                {
                    size = (int)afd.Length;
                    afd.Close();
                    using (Stream inputStream = assetManager.Open(SIGNING_KEY, Access.Buffer))
                    {
                        applicationKey = new byte[size];
                        inputStream.Read(applicationKey, 0, size);
                        inputStream.Close();
                    }
                }
            } catch (Exception e) {
                Log.Error(TAG, string.Format("Failed to read application key exception={0}", e));
            }

            if (null != applicationKey)
            {
                Log.Debug(TAG, "Read signing key");
                developerInfo.PutByteArray(OuyaFacade.OUYA_DEVELOPER_PUBLIC_KEY, applicationKey);
            }
            else
            {
                Log.Error(TAG, "Failed to authorize with signing key");
                Finish();
                return;
            }

            //developerInfo.PutString(OuyaFacade.XIAOMI_APPLICATION_ID, "0000000000000");
            //developerInfo.PutString(OuyaFacade.XIAOMI_APPLICATION_KEY, "000000000000000000");

            //developerInfo.PutStringArray(OuyaFacade.OUYA_PRODUCT_ID_LIST, Game1.PURCHASABLES);

            _ouyaFacade = OuyaFacade.Instance;
            _ouyaFacade.Init(this, developerInfo);
        }
Пример #6
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            m_graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            m_spriteBatch.Begin();

            if (Activity1._ouyaFacade.IsRunningOnOUYASupportedHardware)
            {
                OuyaFacade.DeviceHardware deviceHardware = Activity1._ouyaFacade.GetDeviceHardware();
                if (null == deviceHardware)
                {
                    Activity1.DrawString(m_spriteBatch, m_font, string.Format("Hello from MonoGame! Running on null device | {0}",
                                                                              m_debugText), new Vector2(100, 100), Color.White);
                }
                else
                {
                    Activity1.DrawString(m_spriteBatch, m_font, string.Format("Hello from MonoGame! Running on '{0}' device enum '{1}' | {2}",
                                                                              deviceHardware.DeviceName(),
                                                                              deviceHardware.DeviceEnum(),
                                                                              m_debugText), new Vector2(100, 100), Color.White);
                }
            }
            else
            {
                Activity1.DrawString(m_spriteBatch, m_font, string.Format("Hello from MonoGame! Not Running on OUYA Supported Hardware | {0}",
                                                                          m_debugText), new Vector2(100, 100), Color.White);
            }

            Activity1.DrawString(m_spriteBatch, m_font, "Use DPAD to switch between buttons | Press O to click the button", new Vector2(500, 170), Color.Orange);
            foreach (ButtonSprite button in m_buttons)
            {
                button.Draw(m_spriteBatch, m_font, m_activeButton, m_inactiveButton);
            }

            #region Products

            if (m_focusManager.SelectedButton == BtnRequestProducts ||
                m_focusManager.SelectedButton == BtnRequestPurchase)
            {
                Vector2 position = new Vector2(140, 300);
                for (int index = 0; index < s_products.Count; ++index)
                {
                    Product product = s_products[index];
                    Activity1.DrawString(m_spriteBatch, m_font,
                                         string.Format("{0} Product: {1} LocalPrice={2}",
                                                       index == s_productIndex ? "*" : string.Empty,
                                                       product.Identifier,
                                                       product.LocalPrice),
                                         position,
                                         index == s_productIndex ? Color.White : Color.Orange);
                    position += new Vector2(0, 20);
                }
            }

            #endregion

            #region Receipts

            if (m_focusManager.SelectedButton == BtnRequestReceipts)
            {
                Vector2 position = new Vector2(1120, 300);
                for (int index = 0; index < s_receipts.Count; ++index)
                {
                    Receipt receipt = s_receipts[index];
                    Activity1.DrawString(m_spriteBatch, m_font, string.Format("Receipt: {0} LocalPrice={1}", receipt.Identifier, receipt.LocalPrice), position, Color.White);
                    position += new Vector2(0, 20);
                }
            }

            #endregion

            m_spriteBatch.End();

            base.Draw(gameTime);
        }