public List <BaseResource> ListAll(int StateMask = 255, int AttrMask = 255) { List <BaseResource> List = new List <BaseResource>(60000); for (int i = 0; i < Count; i++) { BaseResource Item = Resources[i] as BaseResource; if ((((int)(Item.State)) & StateMask) > 0 && (((int)(Item.Attribute)) & AttrMask) > 0) { List.Add((BaseResource)Item); } } return(List); }
public List <BaseResource> ListAlive() { List <BaseResource> List = new List <BaseResource>(60000); for (int i = 0; i < Count; i++) { //DictionaryEntry Entry = BaseResource Item = Resources[i] as BaseResource; if (Item.Attribute == ResourceAttribute.OK && Item.State == ResourceState.ALIVE) { List.Add((BaseResource)Item); } } return(List); }
public BaseResource Get(string Key) { BaseResource res = null; lock (ResLock) { if (Resources.Contains(Key) == false) { return(null); } res = Resources[Key] as BaseResource; } return(res); }
public bool Set(string Key, BaseResource _Item) { BaseResource Item = (BaseResource)_Item; lock (ResLock) { if (Resources.Contains(Key) == false) { return(Add(Key, Item)); } Resources[Key] = Item; } if (ResourceItemChanged != null && !BlockUpdate) { ResourceItemChanged(this, Key); } return(true); }
public bool Add(string Key, BaseResource _Item) { BaseResource Item = (BaseResource)_Item.Clone(); Item.Key = Key; lock (ResLock) { if (Resources.Contains(Key) == true) { Resources[Key] = Item; return(true); } Resources.Add(Key, Item); } if (ResourceItemChanged != null && !BlockUpdate) { ResourceItemChanged(this, Key); } return(true); }
public void Add(BaseResource item) { this.Add(item.Key, item); }