Пример #1
0
 public void AddCollisionShape(IBlock block, BlockPos pos,
                               List <Vector3> triangles, IBlock[] neighborsByFacing)
 {
 }
Пример #2
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 public void RenderIntoMesh(IBlock block, BlockPos pos,
                            TextureAtlas <string> textureAtlas,
                            SurfaceTool st, IBlock[] neighborsByFacing)
 {
 }