public void GenerateItems(int from, int to, bool append = false, bool newDataAvailable = false)
        {
            to = Mathf.Clamp(to, 1, m_Data.Length);

            if (to == items.Count && !newDataAvailable)
            {
                //update exising items
                for (int i = 0; i < items.Count; i++)
                {
                    ScrollListItem scrollListItem = items[i].GetComponent <ScrollListItem>();
                    scrollListItem.data = m_Data[i];
                }
                return;
            }

            if (items.Count > 0 && !append)
            {
                DestroyItems();
            }

            if (m_Data != null && m_Data.Length > 0)
            {
                for (int i = from; i < to; i++)
                {
                    SDKJob     job  = m_Data[i];
                    GameObject item = Instantiate(itemTemplate);
                    items.Add(item);
                    item.name = item.name + "_" + i;
                    item.SetActive(true);
                    item.transform.SetParent(contentParent, false);

                    ScrollListItem scrollListItem = item.GetComponent <ScrollListItem>();
                    scrollListItem.PopulateData(job, IsActive(job.id));
                }
            }

            if (newDataAvailable)
            {
                ScrollToTop();
            }

            loadMoreButton.SetActive(m_Data.Length > to);
            loadMoreButton.transform.SetAsLastSibling();
        }
Пример #2
0
        public void GenerateItems()
        {
            int  newDataLen = m_Data == null ? 0 : m_Data.Length;
            bool scroll     = items.Count != newDataLen;

            if (!scroll)
            {
                for (int i = 0; i < items.Count; i++)
                {
                    ScrollListItem scrollListItem = items[i].GetComponent <ScrollListItem>();
                    scrollListItem.data = m_Data[i];
                }
                return;
            }

            if (items.Count > 0)
            {
                DestroyItems();
            }

            if (m_Data != null && m_Data.Length > 0)
            {
                for (int i = 0; i < m_Data.Length; i++)
                {
                    SDKJob     job  = m_Data[i];
                    GameObject item = Instantiate(itemTemplate);
                    items.Add(item);
                    item.SetActive(true);
                    item.transform.SetParent(contentParent, false);

                    ScrollListItem scrollListItem = item.GetComponent <ScrollListItem>();
                    scrollListItem.PopulateData(job, IsActive(job.id));
                }
            }

            if (scroll)
            {
                ScrollToTop();
            }
        }