public static List<SceneData> PrepareSceneDatas() { List<SceneData> datas = new List<SceneData>(16); SceneData data; for (int i = 0; i < 16; i++) { data = new SceneData(); data.Background = "Backgrounds/Background_" + (i + 1); data.BottomScene = "scene_1"; data.RightScene = "scene_2"; data.LeftScene = "scene_3"; data.TopScene = "scene_4"; data.AmbienceZone = 1; data.Message = "Message perso"; data.Code = "scene_" + (i + 1); data.Objects = PrepareObjects(); datas.Add(data); } return datas; }
/// <summary> /// Initialise le nouvel objet de données /// </summary> /// <param name="data">Le conteneur de données</param> public void SetData(SceneData data) { _sceneData = data; // On cache le texte _narationText.Active = false; // Réinitialisation du DSOD : le Deadly Screen Of Death _deadlySceenOfDeath = false; if (_sceneData.LeftScene != String.Empty) _goLeft.Visible = true; else _goLeft.Visible = false; if (_sceneData.TopScene != String.Empty) _goUp.Visible = true; else _goUp.Visible = false; if (_sceneData.RightScene != String.Empty) _goRight.Visible = true; else _goRight.Visible = false; if (_sceneData.BottomScene != String.Empty) _goDown.Visible = true; else _goDown.Visible = false; if (!_visitedScreens.ContainsKey(data.Code)) { _visitedScreens.Add(data.Code, false); } else { _visitedScreens [data.Code] = true; } if (_visitedScreens [data.Code] == false) { // Découverte de la zone : affichage d'un message TODO if (data.Message != String.Empty) { string message = data.Message; _narationText.Text = message; _narationText.Active = true; _narationTimer.Start(); _vocalSynthetizer.SpeakAsync(message); } } if (GetMemberByName("background") != null) { _background.AssetName = data.Background; if (data.Code == "scene_18" && _ampoulePosee) _background.AssetName = data.Background + "_1"; _background.LoadContent(); _background.SetFullScreen(); } else { _background = new YnEntity(data.Background); _background.Name = "background"; Add(_background); _background.SetFullScreen(); } if (_sceneData.LeftScene != String.Empty && GetMemberByName("go_left") == null) Add(_goLeft); if (_sceneData.TopScene != String.Empty && GetMemberByName("go_up") == null) Add(_goUp); if (_sceneData.RightScene != String.Empty && GetMemberByName("go_right") == null) Add(_goRight); if (_sceneData.BottomScene != String.Empty && GetMemberByName("go_down") == null) Add(_goDown); if (_sceneData.AmbienceZone > 0) { AmbianceManager.AmbianceZone zone = AmbianceManager.AmbianceZone.Outside; if (_sceneData.AmbienceZone == 2) zone = AmbianceManager.AmbianceZone.Hall; if (_sceneData.AmbienceZone == 3) zone = AmbianceManager.AmbianceZone.Bathroom; if (_sceneData.AmbienceZone == 4) zone = AmbianceManager.AmbianceZone.Stairs; if (_sceneData.AmbienceZone == 5) zone = AmbianceManager.AmbianceZone.Room; _ambianceManager.SetAmbianceZone(zone); } // 1 - on clean la scène _itemsOnScreen.Clear(); foreach (SceneObject sceneObject in data.Objects) { if (sceneObject.AssetName != String.Empty) { bool mustAddObject = true; if ((ActionType)sceneObject.ActionID == ActionType.Pick) { // Ne pas ajouter les éléments déjà dans l'inventaire foreach (InventoryItem item in _inventory) { if (item.Code == sceneObject.Name) mustAddObject = false; } } if (mustAddObject) { YnEntity imageObject = new YnEntity(sceneObject.AssetName); imageObject.LoadContent(); imageObject.MouseClicked += (s, e) => { if (sceneObject.SoundName != String.Empty) { YnG.AudioManager.PlaySound(sceneObject.SoundName, 1.0f, 1.0f, 1.0f); } if ((ActionType)sceneObject.ActionID == ActionType.Pick) { AddItem(sceneObject.Name); if (sceneObject.Name.Equals("SceneObject_1")) { _ticket1Ramasse = true; _ambianceManager.SetGuideSound(AmbianceManager.GuideSound.Carhonk); } if (sceneObject.Name.Equals("SceneObject_2")) { _marteauRamasse = true; _ambianceManager.SetGuideSound(AmbianceManager.GuideSound.None); } if (sceneObject.Name.Equals("SceneObject_3")) { _anneauRamasse = true; } if (sceneObject.Name.Equals("SceneObject_4")) { _cleRecue = true; } if (sceneObject.Name.Equals("SceneObject_5")) { _ampouleRamasse = true; } if (sceneObject.Name.Equals("SceneObject_6")) { _diamantRamasse = true; } if (sceneObject.Name.Equals("SceneObject_7")) { _diamantRamasse = true; } string temp = sceneObject.Name.Split(new char[] { '_' })[1]; bool valid = true; try { int c = int.Parse(temp); } catch (Exception ex) { valid = false; Console.WriteLine(ex.Message); } if (valid) { showSplash(sceneObject.Name); // Suppression de l'item de la scène YnEntity imgToDelete = null; foreach (YnEntity i in _itemsOnScreen) { if (i.AssetName == sceneObject.AssetName) imgToDelete = i; } _itemsOnScreen.Remove(imgToDelete); } } }; _itemsOnScreen.Add(imageObject); imageObject.X = (int)ScreenHelper.GetScaleX(sceneObject.X); imageObject.Y = (int)ScreenHelper.GetScaleY(sceneObject.Y); } } } // Si c'est une scène "mortelle" on passe un flag à true // TODO Ajouter ici les scènes mortelles if (data.Code == "scene_4") { _deadlySceenOfDeath = true; _ambianceManager.PlayDeath(AmbianceManager.TypeOfDeath.Ghost); _deathAlpha = 0.0F; } }