The histogram representing the distribution of color data. Adapted from
Пример #1
0
        private static void BuildHistogram(Histogram histogram, ImageBuffer imageBuffer, int alphaThreshold, int alphaFader)
        {
            ColorMoment[, , ,] moments = histogram.Moments;

            foreach (Color32[] pixelLine in imageBuffer.PixelLines)
            {
                foreach (Color32 pixel in pixelLine)
                {
                    byte pixelAlpha = pixel.A;
                    if (pixelAlpha > alphaThreshold)
                    {
                        if (pixelAlpha < 255)
                        {
                            int alpha = pixel.A + (pixel.A % alphaFader);
                            pixelAlpha = (byte)(alpha > 255 ? 255 : alpha);
                        }

                        byte pixelRed = pixel.R;
                        byte pixelGreen = pixel.G;
                        byte pixelBlue = pixel.B;

                        pixelAlpha = (byte)((pixelAlpha >> 3) + 1);
                        pixelRed = (byte)((pixelRed >> 3) + 1);
                        pixelGreen = (byte)((pixelGreen >> 3) + 1);
                        pixelBlue = (byte)((pixelBlue >> 3) + 1);
                        moments[pixelAlpha, pixelRed, pixelGreen, pixelBlue].Add(pixel);
                    }
                }
            }

            // Set a default pixel for images with less than 256 colors.
            moments[0, 0, 0, 0].Add(new Color32(0, 0, 0, 0));
        }
Пример #2
0
        /// <summary>
        /// Quantize an image and return the resulting output bitmap
        /// </summary>
        /// <param name="source">
        /// The 32 bit per pixel image to quantize.
        /// </param>
        /// <param name="alphaThreshold">
        /// All colors with an alpha value less than this will be considered fully transparent.
        /// </param>
        /// <param name="alphaFader">
        /// Alpha values will be normalized to the nearest multiple of this value.
        /// </param>
        /// <param name="histogram">
        /// The <see cref="Histogram"/> representing the distribution of color data.
        /// </param>
        /// <param name="maxColors">
        /// The maximum number of colors apply to the image.
        /// </param>
        /// <returns>
        /// A quantized version of the image.
        /// </returns>
        public Bitmap Quantize(Image source, int alphaThreshold, int alphaFader, Histogram histogram, int maxColors)
        {
            try
            {
                ImageBuffer buffer;

                // The image has to be a 32 bit per pixel Argb image.
                if (Image.GetPixelFormatSize(source.PixelFormat) != 32)
                {
                    Bitmap clone = new Bitmap(source.Width, source.Height, PixelFormat.Format32bppPArgb);
                    clone.SetResolution(source.HorizontalResolution, source.VerticalResolution);

                    using (Graphics graphics = Graphics.FromImage(clone))
                    {
                        graphics.PageUnit = GraphicsUnit.Pixel;
                        graphics.Clear(Color.Transparent);
                        graphics.DrawImageUnscaled(source, new Rectangle(0, 0, clone.Width, clone.Height));
                    }

                    source.Dispose();
                    buffer = new ImageBuffer(clone);
                }
                else
                {
                    buffer = new ImageBuffer((Bitmap)source);
                }

                if (histogram == null)
                {
                    histogram = new Histogram();
                }
                else
                {
                    histogram.Clear();
                }

                BuildHistogram(histogram, buffer, alphaThreshold, alphaFader);
                CalculateMoments(histogram.Moments);
                Box[] cubes = SplitData(ref maxColors, histogram.Moments);
                Color32[] lookups = BuildLookups(cubes, histogram.Moments);
                return this.GetQuantizedImage(buffer, maxColors, lookups, alphaThreshold);
            }
            catch (Exception ex)
            {
                throw new QuantizationException(ex.Message, ex);
            }
        }