IsAnimated() публичный статический Метод

Returns a value indicating whether the given image is animated.
public static IsAnimated ( Image image ) : bool
image Image /// The to test. ///
Результат bool
Пример #1
0
        /// <summary>
        /// Saves the current image to the specified file path.
        /// </summary>
        /// <param name="path">The path to save the image to.</param>
        /// <param name="image">The
        /// <see cref="T:System.Drawing.Image" /> to save.</param>
        /// <returns>
        /// The <see cref="T:System.Drawing.Image" />.
        /// </returns>
        public override Image Save(string path, Image image)
        {
            if (!FormatUtilities.IsAnimated(image))
            {
                image = this.Quantizer.Quantize(image);
            }

            return(base.Save(path, image));
        }
Пример #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GifDecoder"/> class.
        /// </summary>
        /// <param name="image">
        /// The <see cref="Image"/> to decode.
        /// </param>
        public GifDecoder(Image image)
        {
            this.Height = image.Height;
            this.Width  = image.Width;

            if (FormatUtilities.IsAnimated(image))
            {
                this.IsAnimated = true;

                if (this.IsAnimated)
                {
                    int    frameCount = image.GetFrameCount(FrameDimension.Time);
                    int    last       = frameCount - 1;
                    double length     = 0;

                    List <GifFrame> gifFrames = new List <GifFrame>();

                    // Get the times stored in the gif.
                    byte[] times = image.GetPropertyItem((int)ExifPropertyTag.FrameDelay).Value;

                    for (int i = 0; i < frameCount; i++)
                    {
                        // Convert each 4-byte chunk into an integer.
                        // GDI returns a single array with all delays, while Mono returns a different array for each frame.
                        TimeSpan delay = TimeSpan.FromMilliseconds(BitConverter.ToInt32(times, (4 * i) % times.Length) * 10);

                        // Find the frame
                        image.SelectActiveFrame(FrameDimension.Time, i);
                        Bitmap frame = new Bitmap(image);
                        frame.SetResolution(image.HorizontalResolution, image.VerticalResolution);

                        // TODO: Get positions.
                        gifFrames.Add(new GifFrame {
                            Delay = delay, Image = frame
                        });

                        // Reset the position.
                        if (i == last)
                        {
                            image.SelectActiveFrame(FrameDimension.Time, 0);
                        }

                        length += delay.TotalMilliseconds;
                    }

                    this.GifFrames       = gifFrames;
                    this.AnimationLength = length;

                    // Loop info is stored at byte 20737.
                    this.LoopCount = BitConverter.ToInt16(image.GetPropertyItem((int)ExifPropertyTag.LoopCount).Value, 0);
                    this.IsLooped  = this.LoopCount != 1;
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GifDecoder"/> class.
        /// </summary>
        /// <param name="image">
        /// The <see cref="Image"/> to decode.
        /// </param>
        /// <param name="animationProcessMode">
        /// The <see cref="AnimationProcessMode" /> to use.
        /// </param>
        public GifDecoder(Image image, AnimationProcessMode animationProcessMode)
        {
            this.Height = image.Height;
            this.Width  = image.Width;

            if (FormatUtilities.IsAnimated(image) && animationProcessMode == AnimationProcessMode.All)
            {
                this.IsAnimated = true;
                this.FrameCount = image.GetFrameCount(FrameDimension.Time);

                // Loop info is stored at byte 20737.
                this.LoopCount = BitConverter.ToInt16(image.GetPropertyItem((int)ExifPropertyTag.LoopCount).Value, 0);
            }
            else
            {
                this.FrameCount = 1;
            }
        }