Пример #1
0
 internal DefaultStatistics(StatisticsModel parent, ITexture texture, LayerMipmapRange lm)
 {
     Luminance = new DefaultStatisticsType(parent.LuminanceShader, texture, parent, lm);
     Average   = new DefaultStatisticsType(parent.UniformShader, texture, parent, lm);
     Luma      = new DefaultStatisticsType(parent.LumaShader, texture, parent, lm);
     Lightness = new DefaultStatisticsType(parent.LightnessShader, texture, parent, lm);
     Alpha     = new DefaultStatisticsType(parent.AlphaShader, texture, parent, lm);
 }
Пример #2
0
 /// empty model constructor
 internal DefaultStatistics()
 {
     Luminance = new DefaultStatisticsType();
     Average   = Luminance;
     Luma      = Luminance;
     Lightness = Luminance;
     Alpha     = Luminance;
 }
Пример #3
0
        private float Get(DefaultStatisticsType type, Metrics metric)
        {
            switch (metric)
            {
            case Metrics.Min:
                return(type.Min);

            case Metrics.Max:
                return(type.Max);

            case Metrics.Avg:
                return(type.Avg);
            }

            return(0.0f);
        }