public override void Run(BuildContext context) { var dumperConfig = new Il2CppDumper.Config { //GenerateScript = false, GenerateDummyDll = true }; Console.WriteLine("Test2"); context.Information("Generating Il2CppDumper intermediate assemblies"); var gameAssemblyPath = Path.Combine(context.AmongUsPath, "GameAssembly.dll"); if (!Directory.Exists(context.TempPath)) { Directory.CreateDirectory(context.TempPath); } Il2CppDumper.Il2CppDumper.PerformDump( gameAssemblyPath, Path.Combine(context.AmongUsPath, "Among Us_Data", "il2cpp_data", "Metadata", "global-metadata.dat"), context.TempPath, dumperConfig, context.Debug ); context.Information("Executing Il2CppUnhollower generator"); UnhollowerBaseLib.LogSupport.InfoHandler += context.Information; UnhollowerBaseLib.LogSupport.WarningHandler += context.Warning; UnhollowerBaseLib.LogSupport.TraceHandler += context.Debug; UnhollowerBaseLib.LogSupport.ErrorHandler += context.Error; var unhollowerOptions = new UnhollowerOptions { GameAssemblyPath = gameAssemblyPath, MscorlibPath = Path.Combine(context.AmongUsPath, "mono", "Managed", "mscorlib.dll"), SourceDir = Path.Combine(context.TempPath, "DummyDll"), OutputDir = Path.Combine(context.AmongUsPath, "BepInEx", "unhollowed"), UnityBaseLibsDir = Path.Combine(context.AmongUsPath, "BepInEx", "unity-libs"), NoCopyUnhollowerLibs = true }; AssemblyUnhollower.Program.Main(unhollowerOptions); }