public static TagModel Deserialize([NotNull] Stream stream) { var frameModel = new TagModel(); frameModel.Header.Deserialize(stream); // load the ID3v2 header if (frameModel.Header.Version != 3 & frameModel.Header.Version != 4) { throw new NotImplementedException("ID3v2 Version " + frameModel.Header.Version + " is not supported."); } var id3TagSize = frameModel.Header.TagSize; MemoryStream memory = null; try { if (frameModel.Header.Unsync) { memory = new MemoryStream(); id3TagSize -= Sync.Unsafe(stream, memory, id3TagSize); stream = memory; // This is now the stream if (id3TagSize <= 0) { throw new InvalidTagException("Data is missing after the header."); } } uint rawSize; // load the extended header if (frameModel.Header.ExtendedHeader) { frameModel.ExtendedHeader.Deserialize(stream); rawSize = id3TagSize - frameModel.ExtendedHeader.Size; if (id3TagSize <= 0) { throw new InvalidTagException("Data is missing after the extended header."); } } else { rawSize = id3TagSize; } // Read the frames if (rawSize <= 0) { throw new InvalidTagException("No frames are present in the Tag, there must be at least one present."); } // Load the tag frames uint index = 0; var frameHelper = new FrameHelper(frameModel.Header); // repeat while there is at least one complete frame available, 10 is the minimum size of a valid frame // but what happens when there's only, say, 5 bytes of padding? // we need to read a single byte to inspect for padding, then if not, read a whole tag. while (index < rawSize) { var frameId = new byte[4]; stream.Read(frameId, 0, 1); if (frameId[0] == 0) { // We reached the padding area between the frames and the end of the tag, // signified by a zero byte where the frame name should be. // we could double check we actually know what's going on // and check the padding goes exactly to the end of the id3 tag // but in fact it doesn't give us any benefit. // // one of the following cases must apply: // // 1) if the id3 tag specifies more bytes than the frames use up, // and that space is exactly filled with zeros to the first audio frame, // it complies with the standard and everything is happy. // // 2) if the id3 tag specifies more bytes than the frames use up, // and that space isn't completely filled with zeros, // we assume the software that generated the tag // forgot to zero-fill it properly. // // 3) if the zero padding extends past the start of the id3 tag, // we assume the audio payload starts with skippable stuff too. // // 4) if the audio payload doesn't start with a valid mpeg audio frame header, // (VBR headers have valid mpeg audio frame headers) // we assume there's a tag in a format we don't recognise. // It still has to comply with the mpeg sync rules, // so we will have to use that to find the start of the audio. // // in all cases, we read the specified length of the id3 tag // and let the higher-level processing inspect the audio payload // to decide what is audio, what is extra padding, // and what is unrecognised (non-id3) tags. // how much does the tag size say should be left? frameModel.Header.PaddingSize = rawSize - index; //// advance the stream past any zero bytes, //// and verify the real measured size against that specified in the tag //uint observed = SeekEndOfPadding(src) + 1; //if( frameModel.Header.PaddingSize != observed ) // throw new InvalidPaddingException(observed, frameModel.Header.PaddingSize); // advance the stream to the specified end of the tag // this skips any non-zero rubbish in the padding without looking at it. stream.Seek(frameModel.Header.PaddingSize - 1, SeekOrigin.Current); break; } if (index + 10 > rawSize) { // 10 is the minimum size of a valid frame; // we read one already, if less than 9 chars left it's an error. throw new InvalidTagException("Tag is corrupt, must be formed of complete frames."); } // read another 3 chars stream.Read(frameId, 1, 3); index += 4; // have read 4 bytes //TODO: Validate key valid ranges using (var reader = new BinaryReader(stream, Encoding.UTF8, true)) { var frameSize = Swap.UInt32(reader.ReadUInt32()); index += 4; // have read 4 bytes // ID3v2.4 now has sync-safe sizes if (frameModel.Header.Version == 4) { frameSize = Sync.Unsafe(frameSize); } // The size of the frame can't be larger than the available space if (frameSize > rawSize - index) { throw new InvalidFrameException( "A frame is corrupt, it can't be larger than the available space remaining."); } var flags = Swap.UInt16(reader.ReadUInt16()); index += 2; // read 2 bytes var frameData = new byte[frameSize]; reader.Read(frameData, 0, (int)frameSize); index += frameSize; // read more bytes frameModel.Add(frameHelper.Build(Encoding.UTF8.GetString(frameId, 0, 4), flags, frameData)); } } return(frameModel); } finally { memory?.Close(); } }
/// <summary> /// Create a frame depending on the tag form its binary representation. /// </summary> /// <param name="frameId">type of frame</param> /// <param name="flags">frame flags</param> /// <param name="frame">binary frame</param> /// <returns>Frame of tag type</returns> public IFrame Build(string frameId, ushort options, byte[] frame) { // Build a frame IFrame frameBase = FrameFactory.Build(frameId); frameBase.Flags = options; flagHandler.Flags = options; uint index = 0; uint size = (uint)frame.Length; Stream stream = new MemoryStream(frame, false); BinaryReader reader = new BinaryReader(stream); if (flagHandler.Grouping == true) { //TODO: Implement grouping when watching grass grow stops beeing intresting. /* The byte readed here is the group, we are skiping it for now*/ reader.ReadByte(); index++; } if (flagHandler.Compression == true) { switch (flagHandler.Version) { case 3: { size = Swap.UInt32(reader.ReadUInt32()); break; } case 4: { size = Swap.UInt32(Sync.UnsafeBigEndian(reader.ReadUInt32())); break; } default: { throw new NotImplementedException("ID3v2 Version " + flagHandler.Version + " is not supported."); } } index = 0; stream = new InflaterInputStream(stream); } if (flagHandler.Encryption == true) { //TODO: Encryption throw new NotImplementedException("Encryption is not implemented, consequently it is not supported."); } if (flagHandler.Unsynchronisation == true) { Stream memStream = new MemoryStream(); size = Sync.Unsafe(stream, memStream, size); index = 0; stream = memStream; } byte[] frameBuffer = new byte[size - index]; stream.Read(frameBuffer, 0, (int)(size - index)); frameBase.Parse(frameBuffer); return(frameBase); }
/// <summary> /// Save the ID3v2 frames to a binary stream /// </summary> /// <param name="frameModel">Model keeping the ID3 Tag structure</param> /// <param name="stream">Stream keeping the ID3 Tag</param> public static void Serialize([NotNull] TagModel frameModel, [NotNull] Stream stream) { if (frameModel.Count <= 0) { throw new InvalidTagException("Can't serialize a ID3v2 tag without any frames, there must be at least one present."); } using (var memory = new MemoryStream()) using (var writer = new BinaryWriter(memory, Encoding.UTF8, true)) { var frameHelper = new FrameHelper(frameModel.Header); // Write the frames in binary format foreach (var frame in frameModel) { //TODO: Do validations on tag name correctness var frameId = new byte[4]; Encoding.UTF8.GetBytes(frame.FrameId, 0, 4, frameId, 0); writer.Write(frameId); // Write the 4 byte text tag var buffer = frameHelper.Make(frame, out var flags); var frameSize = (uint)buffer.Length; if (frameModel.Header.Version == 4) { frameSize = Sync.Safe(frameSize); } writer.Write(Swap.UInt32(frameSize)); writer.Write(Swap.UInt16(flags)); writer.Write(buffer); } var id3TagSize = (uint)memory.Position; // Skip the header 10 bytes for now, we will come back and write the Header // with the correct size once have the tag size + padding stream.Seek(10, SeekOrigin.Begin); // TODO: Add extended header handling if (frameModel.Header.Unsync) { id3TagSize += Sync.Safe(memory, stream, id3TagSize); } else { memory.WriteTo(stream); } // update the TagSize stored in the tagModel frameModel.Header.TagSize = id3TagSize; // If padding + tag size is too big, shrink the padding (rather than throwing an exception) frameModel.Header.PaddingSize = Math.Min(frameModel.Header.PaddingSize, 0x10000000 - id3TagSize); // next write the padding of zeros, if any if (frameModel.Header.Padding) { for (var i = 0; i < frameModel.Header.PaddingSize; i++) { stream.WriteByte(0); } } // next write the footer, if any if (frameModel.Header.Footer) { frameModel.Header.SerializeFooter(stream); } // Now seek back to the start and write the header var position = stream.Position; stream.Seek(0, SeekOrigin.Begin); frameModel.Header.Serialize(stream); // reset position to the end of the tag stream.Position = position; } }
/// <summary> /// Build a binary data frame form the frame object. /// </summary> /// <param name="frameBase">ID3 Frame</param> /// <returns>binary frame representation</returns> public byte[] Make(IFrame frameBase) { flagHandler.Flags = frameBase.Flags; byte[] frame = frameBase.Make(); MemoryStream memoryStream = new MemoryStream(); BinaryWriter writer = new BinaryWriter(memoryStream); if (flagHandler.Grouping == true) { //TODO: Do grouping some place in the universe byte _group = 0; writer.Write(_group); } if (flagHandler.Compression == true) { switch (flagHandler.Version) { case 3: { writer.Write(Swap.Int32(frame.Length)); break; } case 4: { writer.Write(Sync.UnsafeBigEndian(Swap.UInt32((uint)frame.Length))); break; } default: { throw new NotImplementedException("ID3v2 Version " + flagHandler.Version + " is not supported."); } } byte[] buf = new byte[2048]; Deflater deflater = new Deflater(Deflater.BEST_COMPRESSION); deflater.SetInput(frame, 0, frame.Length); deflater.Finish(); while (!deflater.IsNeedingInput) { int len = deflater.Deflate(buf, 0, buf.Length); if (len <= 0) { break; } memoryStream.Write(buf, 0, len); } if (!deflater.IsNeedingInput) { //TODO: Skip and remove invalid frames. throw new InvalidFrameException("Can't decompress frame '" + frameBase.FrameId + "' missing data"); } } else { memoryStream.Write(frame, 0, frame.Length); } if (flagHandler.Encryption == true) { //TODO: Encryption throw new NotImplementedException("Encryption is not implemented, consequently it is not supported."); } if (flagHandler.Unsynchronisation == true) { MemoryStream synchStream = new MemoryStream(); Sync.Unsafe(memoryStream, synchStream, (uint)memoryStream.Position); memoryStream = synchStream; } return(memoryStream.ToArray()); }