Пример #1
0
        public static TagModel Deserialize([NotNull] Stream stream)
        {
            var frameModel = new TagModel();

            frameModel.Header.Deserialize(stream); // load the ID3v2 header
            if (frameModel.Header.Version != 3 & frameModel.Header.Version != 4)
            {
                throw new NotImplementedException("ID3v2 Version " + frameModel.Header.Version + " is not supported.");
            }

            var id3TagSize = frameModel.Header.TagSize;

            MemoryStream memory = null;

            try
            {
                if (frameModel.Header.Unsync)
                {
                    memory      = new MemoryStream();
                    id3TagSize -= Sync.Unsafe(stream, memory, id3TagSize);
                    stream      = memory; // This is now the stream
                    if (id3TagSize <= 0)
                    {
                        throw new InvalidTagException("Data is missing after the header.");
                    }
                }

                uint rawSize;
                // load the extended header
                if (frameModel.Header.ExtendedHeader)
                {
                    frameModel.ExtendedHeader.Deserialize(stream);
                    rawSize = id3TagSize - frameModel.ExtendedHeader.Size;
                    if (id3TagSize <= 0)
                    {
                        throw new InvalidTagException("Data is missing after the extended header.");
                    }
                }
                else
                {
                    rawSize = id3TagSize;
                }

                // Read the frames
                if (rawSize <= 0)
                {
                    throw new InvalidTagException("No frames are present in the Tag, there must be at least one present.");
                }

                // Load the tag frames
                uint index       = 0;
                var  frameHelper = new FrameHelper(frameModel.Header);
                // repeat while there is at least one complete frame available, 10 is the minimum size of a valid frame
                // but what happens when there's only, say, 5 bytes of padding?
                // we need to read a single byte to inspect for padding, then if not, read a whole tag.
                while (index < rawSize)
                {
                    var frameId = new byte[4];
                    stream.Read(frameId, 0, 1);
                    if (frameId[0] == 0)
                    {
                        // We reached the padding area between the frames and the end of the tag,
                        // signified by a zero byte where the frame name should be.

                        // we could double check we actually know what's going on
                        // and check the padding goes exactly to the end of the id3 tag
                        // but in fact it doesn't give us any benefit.
                        //
                        // one of the following cases must apply:
                        //
                        // 1) if the id3 tag specifies more bytes than the frames use up,
                        //    and that space is exactly filled with zeros to the first audio frame,
                        //    it complies with the standard and everything is happy.
                        //
                        // 2) if the id3 tag specifies more bytes than the frames use up,
                        //    and that space isn't completely filled with zeros,
                        //    we assume the software that generated the tag
                        //    forgot to zero-fill it properly.
                        //
                        // 3) if the zero padding extends past the start of the id3 tag,
                        //    we assume the audio payload starts with skippable stuff too.
                        //
                        // 4) if the audio payload doesn't start with a valid mpeg audio frame header,
                        //    (VBR headers have valid mpeg audio frame headers)
                        //    we assume there's a tag in a format we don't recognise.
                        //    It still has to comply with the mpeg sync rules,
                        //    so we will have to use that to find the start of the audio.
                        //
                        // in all cases, we read the specified length of the id3 tag
                        // and let the higher-level processing inspect the audio payload
                        // to decide what is audio, what is extra padding,
                        // and what is unrecognised (non-id3) tags.

                        // how much does the tag size say should be left?
                        frameModel.Header.PaddingSize = rawSize - index;

                        //// advance the stream past any zero bytes,
                        //// and verify the real measured size against that specified in the tag
                        //uint observed = SeekEndOfPadding(src) + 1;
                        //if( frameModel.Header.PaddingSize != observed )
                        //    throw new InvalidPaddingException(observed, frameModel.Header.PaddingSize);

                        // advance the stream to the specified end of the tag
                        // this skips any non-zero rubbish in the padding without looking at it.
                        stream.Seek(frameModel.Header.PaddingSize - 1, SeekOrigin.Current);

                        break;
                    }
                    if (index + 10 > rawSize)
                    {
                        // 10 is the minimum size of a valid frame;
                        // we read one already, if less than 9 chars left it's an error.
                        throw new InvalidTagException("Tag is corrupt, must be formed of complete frames.");
                    }
                    // read another 3 chars
                    stream.Read(frameId, 1, 3);
                    index += 4; // have read 4 bytes
                                //TODO: Validate key valid ranges
                    using (var reader = new BinaryReader(stream, Encoding.UTF8, true))
                    {
                        var frameSize = Swap.UInt32(reader.ReadUInt32());
                        index += 4; // have read 4 bytes
                        // ID3v2.4 now has sync-safe sizes
                        if (frameModel.Header.Version == 4)
                        {
                            frameSize = Sync.Unsafe(frameSize);
                        }

                        // The size of the frame can't be larger than the available space
                        if (frameSize > rawSize - index)
                        {
                            throw new InvalidFrameException(
                                      "A frame is corrupt, it can't be larger than the available space remaining.");
                        }

                        var flags = Swap.UInt16(reader.ReadUInt16());
                        index += 2; // read 2 bytes
                        var frameData = new byte[frameSize];
                        reader.Read(frameData, 0, (int)frameSize);
                        index += frameSize; // read more bytes
                        frameModel.Add(frameHelper.Build(Encoding.UTF8.GetString(frameId, 0, 4), flags, frameData));
                    }
                }
                return(frameModel);
            }
            finally
            {
                memory?.Close();
            }
        }
Пример #2
0
        /// <summary>
        /// Create a frame depending on the tag form its binary representation.
        /// </summary>
        /// <param name="frameId">type of frame</param>
        /// <param name="flags">frame flags</param>
        /// <param name="frame">binary frame</param>
        /// <returns>Frame of tag type</returns>
        public IFrame Build(string frameId, ushort options, byte[] frame)
        {
            // Build a frame
            IFrame frameBase = FrameFactory.Build(frameId);

            frameBase.Flags = options;

            flagHandler.Flags = options;
            uint         index  = 0;
            uint         size   = (uint)frame.Length;
            Stream       stream = new MemoryStream(frame, false);
            BinaryReader reader = new BinaryReader(stream);

            if (flagHandler.Grouping == true)
            {
                //TODO: Implement grouping when watching grass grow stops beeing intresting.
                /* The byte readed here is the group, we are skiping it for now*/
                reader.ReadByte();
                index++;
            }
            if (flagHandler.Compression == true)
            {
                switch (flagHandler.Version)
                {
                case 3:
                {
                    size = Swap.UInt32(reader.ReadUInt32());
                    break;
                }

                case 4:
                {
                    size = Swap.UInt32(Sync.UnsafeBigEndian(reader.ReadUInt32()));
                    break;
                }

                default:
                {
                    throw new NotImplementedException("ID3v2 Version " + flagHandler.Version + " is not supported.");
                }
                }
                index  = 0;
                stream = new InflaterInputStream(stream);
            }
            if (flagHandler.Encryption == true)
            {
                //TODO: Encryption
                throw new NotImplementedException("Encryption is not implemented, consequently it is not supported.");
            }
            if (flagHandler.Unsynchronisation == true)
            {
                Stream memStream = new MemoryStream();
                size   = Sync.Unsafe(stream, memStream, size);
                index  = 0;
                stream = memStream;
            }
            byte[] frameBuffer = new byte[size - index];
            stream.Read(frameBuffer, 0, (int)(size - index));
            frameBase.Parse(frameBuffer);
            return(frameBase);
        }
Пример #3
0
        /// <summary>
        /// Save the ID3v2 frames to a binary stream
        /// </summary>
        /// <param name="frameModel">Model keeping the ID3 Tag structure</param>
        /// <param name="stream">Stream keeping the ID3 Tag</param>
        public static void Serialize([NotNull] TagModel frameModel, [NotNull] Stream stream)
        {
            if (frameModel.Count <= 0)
            {
                throw new InvalidTagException("Can't serialize a ID3v2 tag without any frames, there must be at least one present.");
            }

            using (var memory = new MemoryStream())
                using (var writer = new BinaryWriter(memory, Encoding.UTF8, true))
                {
                    var frameHelper = new FrameHelper(frameModel.Header);

                    // Write the frames in binary format
                    foreach (var frame in frameModel)
                    {
                        //TODO: Do validations on tag name correctness
                        var frameId = new byte[4];
                        Encoding.UTF8.GetBytes(frame.FrameId, 0, 4, frameId, 0);
                        writer.Write(frameId); // Write the 4 byte text tag
                        var buffer    = frameHelper.Make(frame, out var flags);
                        var frameSize = (uint)buffer.Length;

                        if (frameModel.Header.Version == 4)
                        {
                            frameSize = Sync.Safe(frameSize);
                        }

                        writer.Write(Swap.UInt32(frameSize));
                        writer.Write(Swap.UInt16(flags));
                        writer.Write(buffer);
                    }

                    var id3TagSize = (uint)memory.Position;

                    // Skip the header 10 bytes for now, we will come back and write the Header
                    // with the correct size once have the tag size + padding
                    stream.Seek(10, SeekOrigin.Begin);

                    // TODO: Add extended header handling
                    if (frameModel.Header.Unsync)
                    {
                        id3TagSize += Sync.Safe(memory, stream, id3TagSize);
                    }
                    else
                    {
                        memory.WriteTo(stream);
                    }

                    // update the TagSize stored in the tagModel
                    frameModel.Header.TagSize = id3TagSize;

                    // If padding + tag size is too big, shrink the padding (rather than throwing an exception)
                    frameModel.Header.PaddingSize =
                        Math.Min(frameModel.Header.PaddingSize, 0x10000000 - id3TagSize);

                    // next write the padding of zeros, if any
                    if (frameModel.Header.Padding)
                    {
                        for (var i = 0; i < frameModel.Header.PaddingSize; i++)
                        {
                            stream.WriteByte(0);
                        }
                    }

                    // next write the footer, if any
                    if (frameModel.Header.Footer)
                    {
                        frameModel.Header.SerializeFooter(stream);
                    }

                    // Now seek back to the start and write the header
                    var position = stream.Position;
                    stream.Seek(0, SeekOrigin.Begin);
                    frameModel.Header.Serialize(stream);

                    // reset position to the end of the tag
                    stream.Position = position;
                }
        }
Пример #4
0
        /// <summary>
        /// Build a binary data frame form the frame object.
        /// </summary>
        /// <param name="frameBase">ID3 Frame</param>
        /// <returns>binary frame representation</returns>
        public byte[] Make(IFrame frameBase)
        {
            flagHandler.Flags = frameBase.Flags;
            byte[] frame = frameBase.Make();

            MemoryStream memoryStream = new MemoryStream();
            BinaryWriter writer       = new BinaryWriter(memoryStream);

            if (flagHandler.Grouping == true)
            {
                //TODO: Do grouping some place in the universe
                byte _group = 0;
                writer.Write(_group);
            }
            if (flagHandler.Compression == true)
            {
                switch (flagHandler.Version)
                {
                case 3:
                {
                    writer.Write(Swap.Int32(frame.Length));
                    break;
                }

                case 4:
                {
                    writer.Write(Sync.UnsafeBigEndian(Swap.UInt32((uint)frame.Length)));
                    break;
                }

                default:
                {
                    throw new NotImplementedException("ID3v2 Version " + flagHandler.Version + " is not supported.");
                }
                }
                byte[]   buf      = new byte[2048];
                Deflater deflater = new Deflater(Deflater.BEST_COMPRESSION);
                deflater.SetInput(frame, 0, frame.Length);
                deflater.Finish();
                while (!deflater.IsNeedingInput)
                {
                    int len = deflater.Deflate(buf, 0, buf.Length);
                    if (len <= 0)
                    {
                        break;
                    }
                    memoryStream.Write(buf, 0, len);
                }

                if (!deflater.IsNeedingInput)
                {
                    //TODO: Skip and remove invalid frames.
                    throw new InvalidFrameException("Can't decompress frame '" + frameBase.FrameId + "' missing data");
                }
            }
            else
            {
                memoryStream.Write(frame, 0, frame.Length);
            }

            if (flagHandler.Encryption == true)
            {
                //TODO: Encryption
                throw new NotImplementedException("Encryption is not implemented, consequently it is not supported.");
            }

            if (flagHandler.Unsynchronisation == true)
            {
                MemoryStream synchStream = new MemoryStream();
                Sync.Unsafe(memoryStream, synchStream, (uint)memoryStream.Position);
                memoryStream = synchStream;
            }
            return(memoryStream.ToArray());
        }