const int NETWORK_SLEEP = 100; //100 ms private void InitializeNetwork() { udpClient = new BufferedUdpClient(localEndPoint);//localEndPoint udpClient.MulticastLoopback = true; udpClient.JoinMulticastGroup(multicastIP); NetworkLoop(); }
private void InitializeNetwork() { udpClient = new BufferedUdpClient(localEndPoint); //udpClient.MulticastLoopback = true; //udpClient.JoinMulticastGroup(multicastIP); udpClient.Client.Blocking = false; //udpClient.Client.Bind(localEndPoint); udpClient.remoteEP = (EndPoint)target; //udpClient.Client.Connect(loopback); }