Пример #1
0
 private void Start()
 {
     controller = GetComponent <CharacterController>();
     input      = GetComponent <IDS_RBPlayer_Inputs>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     rb    = GetComponent <Rigidbody>();
     input = GetComponent <IDS_RBPlayer_Inputs>();
 }