/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> internal bool ValueChange(float x, float y) { if (CurrentIndex.IsValid()) { var m_path = Paths[CurrentIndex.BlockIndex]; var item = m_path[CurrentIndex.ItemIndex]; item.ValueChange(CurrentIndex.PartIndex, x, y); if (item.IsC() && CurrentIndex.PartIndex == 2) { int nextindex = CurrentIndex.ItemIndex + 1; if (nextindex >= m_path.Count) { nextindex = 0; } SvgPathItem next = m_path[nextindex]; if (next.IsZ()) { next = m_path[0]; if (next.IsM()) { next.ValueChange(0, x, y); nextindex = 1; next = m_path[nextindex]; } } if (next.IsC()) { next.ValueChange(0, x, y); } } return(true); } return(false); }