/// <summary> /// 创建新的 RelRoleAction 对象。 /// </summary> /// <param name="roleId">RoleId 属性的初始值。</param> /// <param name="actionId">ActionId 属性的初始值。</param> public static RelRoleAction CreateRelRoleAction(global::System.Int32 roleId, global::System.Int32 actionId) { RelRoleAction relRoleAction = new RelRoleAction(); relRoleAction.RoleId = roleId; relRoleAction.ActionId = actionId; return(relRoleAction); }
/// <summary> /// 创建新的 RelRoleAction 对象。 /// </summary> /// <param name="roleId">RoleId 属性的初始值。</param> /// <param name="actionId">ActionId 属性的初始值。</param> public static RelRoleAction CreateRelRoleAction(global::System.Int32 roleId, global::System.Int32 actionId) { RelRoleAction relRoleAction = new RelRoleAction(); relRoleAction.RoleId = roleId; relRoleAction.ActionId = actionId; return relRoleAction; }
/// <summary> /// 用于向 RelRoleAction EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToRelRoleAction(RelRoleAction relRoleAction) { base.AddObject("RelRoleAction", relRoleAction); }
/// <summary> /// 用于向 RelRoleAction EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToRelRoleAction(RelRoleAction relRoleAction) { base.AddObject("RelRoleAction", relRoleAction); }