public static void Intialize() { _layers = new DrawingLayer[NUM_LAYERS]; for (int i = 0; i < _layers.Length; i++) { _layers[i] = new DrawingLayer(); } #if !XNATOUCH _embeddedIceEffects = new IceEffect[(int)EmbeddedIceEffectType.SizeOfEnum]; _noEffect = new NoEffect(); #endif _isRendering = false; }
public static void Intialize() { _layers = new DrawingLayer[NUM_LAYERS]; for (int i = 0; i < _layers.Length; i++) { _layers[i] = new DrawingLayer(); } #if !XNATOUCH _embeddedIceEffects = new IceEffect[(int)EmbeddedIceEffectType.SizeOfEnum]; _noEffect = new NoEffect(); #endif _isRendering = false; }