Пример #1
0
        //TITLE SCREEN
        public void redrawLauncher()
        {
            //DRAW TITLE SCREEN
            if ((titleList.Count > 0) && (moduleIndex < titleList.Count))
            {
                IbRect src = new IbRect(0, 0, titleList[moduleIndex].PixelSize.Width, titleList[moduleIndex].PixelSize.Height);
                IbRect dst = new IbRect((gv.screenWidth / 2) - (gv.squareSize * 4), 0, gv.squareSize * 8, gv.squareSize * 4);
                gv.DrawBitmap(titleList[moduleIndex], src, dst);
            }

            //DRAW DESCRIPTION BOX
            if ((moduleList.Count > 0) && (moduleIndex < moduleList.Count))
            {
                string textToSpan = "<u>Module Description</u>" + "<br>";
                //textToSpan += "<b><i><big>" + moduleList[moduleIndex].moduleLabelName + "</big></i></b><br>";
                textToSpan += moduleList[moduleIndex].moduleDescription;
                description.logLinesList.Clear();
                description.AddHtmlTextToLog(textToSpan);
                description.tbXloc   = 4 * gv.squareSize + gv.oXshift;
                description.tbYloc   = 6 * gv.squareSize + gv.oYshift;
                description.tbWidth  = 12 * gv.squareSize;
                description.tbHeight = 6 * gv.squareSize;
                description.onDrawLogBox();

                btnModuleName.Text = moduleList[moduleIndex].moduleLabelName;
                drawLauncherControls();
            }
        }
Пример #2
0
        //CAST SELECTOR SCREEN (COMBAT and MAIN)
        public void redrawCastSelector(bool inCombat)
        {
            Player pc = getCastingPlayer();

            isInCombat = inCombat;
            //IF CONTROLS ARE NULL, CREATE THEM
            if (btnSelect == null)
            {
                setControlsStart();
            }
            btnSelect.Text = pc.playerClass.labelForCastAction.ToUpper() + " SELECTED " + gv.mod.getPlayerClass(getCastingPlayer().classTag).spellLabelSingular.ToUpper();
            int pW = (int)((float)gv.screenWidth / 100.0f);
            int pH = (int)((float)gv.screenHeight / 100.0f);

            int locY = 0;
            int locX = pW * 4;
            //int textH = (int)gv.cc.MeasureString("GetHeight", gv.drawFontReg, gv.Width).Height;
            int textH   = (int)gv.drawFontRegHeight;
            int spacing = textH;
            //int spacing = (int)gv.mSheetTextPaint.getTextSize() + pH;
            int tabX       = pW * 4;
            int noticeX    = pW * 5;
            int noticeY    = pH * 3 + spacing;
            int leftStartY = pH * 3;
            int tabStartY  = 4 * gv.squareSize + pW * 10;

            //DRAW TEXT
            locY = (gv.squareSize * 0) + (pH * 2);
            //gv.mSheetTextPaint.setColor(Color.LTGRAY);
            gv.DrawText("Select a " + gv.mod.getPlayerClass(pc.classTag).spellLabelSingular + " to " + gv.mod.getPlayerClass(pc.classTag).labelForCastAction, noticeX, pH * 3);
            //gv.DrawText("Select a " + gv.mod.getPlayerClass(pc.classTag).spellLabelSingular + " to Cast", noticeX, pH * 3, "wh");
            //gv.mSheetTextPaint.setColor(Color.YELLOW);
            gv.DrawText(getCastingPlayer().name + " SP: " + getCastingPlayer().sp + "/" + getCastingPlayer().spMax, pW * 55, leftStartY);
            gv.DrawText(getCastingPlayer().name + "  HP: " + getCastingPlayer().hp + "/" + getCastingPlayer().hpMax, pW * 55, leftStartY + (int)(gv.squareSize / 3));

            //DRAW NOTIFICATIONS
            //here insert
            sortTraitsForLevelUp(pc);

            if (isSelectedSpellSlotInKnownSpellsRange())
            {
                Spell sp = GetCurrentlySelectedSpell();
                //Player pc = getCastingPlayer();

                bool swiftBlocked = false;
                if (sp.isSwiftAction && gv.mod.swiftActionHasBeenUsedThisTurn)
                {
                    swiftBlocked = true;
                }

                bool coolBlocked  = false;
                int  coolDownTime = 0;
                for (int i = 0; i < pc.coolingSpellsByTag.Count; i++)
                {
                    if (pc.coolingSpellsByTag[i] == sp.tag)
                    {
                        coolBlocked  = true;
                        coolDownTime = pc.coolDownTimes[i];
                        if (coolDownTime < sp.coolDownTime)
                        {
                            coolDownTime++;
                        }
                    }
                }

                if (coolBlocked)
                {
                    gv.DrawText("This is still cooling down for " + coolDownTime + " turn(s).", noticeX, noticeY, 1.0f, Color.Red);
                }
                else if (swiftBlocked)
                {
                    gv.DrawText("Swift action already used this turn.", noticeX, noticeY, 1.0f, Color.Red);
                }
                else if ((pc.sp >= sp.costSP) && ((pc.hp - 1) >= sp.costHP) && !gv.mod.nonRepeatableFreeActionsUsedThisTurnBySpellTag.Contains(sp.tag))
                {
                    //gv.mSheetTextPaint.setColor(Color.GREEN);
                    gv.DrawText("Available", noticeX, noticeY, 1.0f, Color.Lime);
                }
                else if (!gv.mod.nonRepeatableFreeActionsUsedThisTurnBySpellTag.Contains(sp.tag)) //if known but not enough spell points, "Insufficient SP to Cast" in yellow
                {
                    //gv.mSheetTextPaint.setColor(Color.YELLOW);
                    gv.DrawText("Insufficient SP or HP", noticeX, noticeY, 1.0f, Color.Red);
                }
                else
                {
                    gv.DrawText("This can only be used once per turn.", noticeX, noticeY, 1.0f, Color.Red);
                }
            }

            //DRAW ALL SPELL SLOTS
            int cntSlot = 0;

            foreach (IbbButton btn in btnSpellSlots)
            {
                //Player pc = getCastingPlayer();

                if (cntSlot == spellSlotIndex)
                {
                    btn.glowOn = true;
                }
                else
                {
                    btn.glowOn = false;
                }
                if (isInCombat)
                {
                    if ((cntSlot + (tknPageIndex * slotsPerPage)) < backupKnownSpellTagsInCombat.Count)
                    {
                        Spell sp = gv.mod.getSpellByTag(backupKnownSpellTagsInCombat[cntSlot + (tknPageIndex * slotsPerPage)]);
                        //TraitAllowed ta = backupTraitsAllowed[cntSlot + (tknPageIndex * slotsPerPage)];
                        gv.cc.DisposeOfBitmap(ref btn.Img2);
                        btn.Img2 = gv.cc.LoadBitmap(sp.spellImage);
                        gv.cc.DisposeOfBitmap(ref btn.Img2Off);
                        btn.Img2Off  = gv.cc.LoadBitmap(sp.spellImage + "_off");
                        btn.btnState = buttonState.Normal;
                    }
                    else
                    {
                        gv.cc.DisposeOfBitmap(ref btn.Img);
                        btn.Img      = gv.cc.LoadBitmap("btn_small_off");
                        btn.Img2     = null;
                        btn.Img2Off  = null;
                        btn.Img3     = null;
                        btn.btnState = buttonState.Off;
                    }
                }

                //outside combat
                else
                {
                    if ((cntSlot + (tknPageIndex * slotsPerPage)) < backupKnownSpellTagsOutsideCombat.Count)
                    {
                        Spell sp = gv.mod.getSpellByTag(backupKnownSpellTagsOutsideCombat[cntSlot + (tknPageIndex * slotsPerPage)]);
                        //TraitAllowed ta = backupTraitsAllowed[cntSlot + (tknPageIndex * slotsPerPage)];
                        gv.cc.DisposeOfBitmap(ref btn.Img2);
                        btn.Img2 = gv.cc.LoadBitmap(sp.spellImage);
                        gv.cc.DisposeOfBitmap(ref btn.Img2Off);
                        btn.Img2Off  = gv.cc.LoadBitmap(sp.spellImage + "_off");
                        btn.btnState = buttonState.Normal;
                    }
                    else
                    {
                        gv.cc.DisposeOfBitmap(ref btn.Img);
                        btn.Img      = gv.cc.LoadBitmap("btn_small_off");
                        btn.Img2     = null;
                        btn.Img2Off  = null;
                        btn.Img3     = null;
                        btn.btnState = buttonState.Off;
                    }
                }

                btn.Draw();
                cntSlot++;
            }

            //DRAW DESCRIPTION BOX
            locY = tabStartY;
            if (isSelectedSpellSlotInKnownSpellsRange())
            {
                Spell sp = GetCurrentlySelectedSpell();
                //string textToSpan = "<u>Description</u>" + "<BR>" + "<BR>";
                string textToSpan = "<b><i><big>" + sp.name + "</big></i></b><BR>";
                if (sp.isSwiftAction && !sp.usesTurnToActivate)
                {
                    textToSpan += "Swift action" + "<BR>";
                }
                else if (sp.onlyOncePerTurn && !sp.usesTurnToActivate)
                {
                    textToSpan += "Free action, not repeatable" + "<BR>";
                }
                else if (!sp.onlyOncePerTurn && !sp.usesTurnToActivate)
                {
                    textToSpan += "Free action, repeatable" + "<BR>";
                }
                else if (sp.castTimeInTurns > 0)
                {
                    textToSpan += "Takes " + sp.castTimeInTurns + " full turn(s)" + "<BR>";
                }

                if (sp.coolDownTime > 0)
                {
                    textToSpan += "Cool down time: " + sp.coolDownTime + " turn(s)" + "<BR>";
                }

                textToSpan += "SP Cost: " + sp.costSP + "<BR>";
                textToSpan += "HP Cost: " + sp.costHP + "<BR>";
                textToSpan += "Target Range: " + sp.range + "<BR>";
                textToSpan += "Area of Effect Radius: " + sp.aoeRadius + "<BR>";
                textToSpan += "Available at Level: " + getLevelAvailable(sp.tag) + "<BR>";
                textToSpan += "<BR>";
                textToSpan += sp.description;

                description.tbXloc   = 11 * gv.squareSize;
                description.tbYloc   = 2 * gv.squareSize;
                description.tbWidth  = pW * 40;
                description.tbHeight = pH * 80;
                description.logLinesList.Clear();
                description.AddHtmlTextToLog(textToSpan);
                description.onDrawLogBox();
            }

            btnHelp.Draw();
            btnExit.Draw();
            btnSelect.Draw();
            btnTokensLeft.Draw();
            btnTokensRight.Draw();
            btnPageIndex.Draw();
        }
Пример #3
0
        public void redrawJournal()
        {
            int pW = (int)((float)gv.screenWidth / 100.0f);
            int pH = (int)((float)gv.screenHeight / 100.0f);

            int locY       = pH * 5;
            int locX       = 4 * gv.squareSize;
            int spacing    = (int)gv.drawFontRegHeight + pH;
            int leftStartY = pH * 4;
            int tabStartY  = pH * 40;

            //IF BACKGROUND IS NULL, LOAD IMAGE
            if (journalBack == null)
            {
                gv.cc.DisposeOfBitmap(ref journalBack);
                journalBack = gv.cc.LoadBitmap("journalback");
            }
            //IF BUTTONS ARE NULL, LOAD BUTTONS
            if (btnReturnJournal == null)
            {
                setControlsStart();
            }

            //DRAW BACKGROUND IMAGE
            IbRect src = new IbRect(0, 0, journalBack.PixelSize.Width, journalBack.PixelSize.Height);
            IbRect dst = new IbRect(2 * gv.squareSize, 0, (gv.squaresInWidth - 4) * gv.squareSize, (gv.squaresInHeight - 1) * gv.squareSize);

            gv.DrawBitmap(journalBack, src, dst);

            //MAKE SURE NO OUT OF INDEX ERRORS
            if (gv.mod.partyJournalQuests.Count > 0)
            {
                if (journalScreenQuestIndex >= gv.mod.partyJournalQuests.Count)
                {
                    journalScreenQuestIndex = 0;
                }
                if (journalScreenEntryIndex >= gv.mod.partyJournalQuests[journalScreenQuestIndex].Entries.Count)
                {
                    journalScreenEntryIndex = 0;
                }
            }

            //DRAW QUESTS
            Color color = Color.Black;

            gv.DrawText("Active Quests:", locX, locY += leftStartY, 1.0f, color);
            gv.DrawText("--------------", locX, locY += spacing, 1.0f, color);

            //draw Faction info first
            bool drawFactionQuest = false;

            if (gv.mod.moduleFactionsList != null)
            {
                foreach (Faction f in gv.mod.moduleFactionsList)
                {
                    if (f.showThisFactionInJournal)
                    {
                        drawFactionQuest = true;
                        break;
                    }
                }
            }

            if (drawFactionQuest)
            {
                //now add the faction quest and an entry for each drawn faction

                //1. No need to add the quest if it already exists
                bool factionQuestExistsAlready = false;
                foreach (JournalQuest jQ in gv.mod.partyJournalQuests)
                {
                    if (jQ.Tag == "factionQuest001")
                    {
                        factionQuestExistsAlready = true;
                        jQ.Entries.Clear();
                        break;
                    }
                }

                if (!factionQuestExistsAlready)
                {
                    JournalQuest factionQuest = new JournalQuest();
                    factionQuest.Tag  = "factionQuest001";
                    factionQuest.Name = "Factions";
                    factionQuest.Entries.Clear();
                    gv.mod.partyJournalQuests.Add(factionQuest);
                }

                //2. update entries of faction quest
                foreach (JournalQuest jQ in gv.mod.partyJournalQuests)
                {
                    if (jQ.Tag == "factionQuest001")
                    {
                        int idCounter = 0;
                        foreach (Faction f in gv.mod.moduleFactionsList)
                        {
                            if (f.showThisFactionInJournal)
                            {
                                JournalEntry factionEntry = new JournalEntry();
                                factionEntry.EntryId    = idCounter;
                                factionEntry.EntryTitle = f.name;
                                factionEntry.EntryText  = "";
                                //Rank 1 (27 of 99, +1 every 24h), +4 buff to AC/toHit/Saves
                                if (f.showRankInJournal)
                                {
                                    if (f.displayRankInWords)
                                    {
                                        if (f.rank == 1)
                                        {
                                            factionEntry.EntryText += f.nameRank1 + " ";
                                        }
                                        else if (f.rank == 2)
                                        {
                                            factionEntry.EntryText += f.nameRank2 + " ";
                                        }
                                        else if (f.rank == 3)
                                        {
                                            factionEntry.EntryText += f.nameRank3 + " ";
                                        }
                                        else if (f.rank == 4)
                                        {
                                            factionEntry.EntryText += f.nameRank4 + " ";
                                        }
                                        else if (f.rank == 5)
                                        {
                                            factionEntry.EntryText += f.nameRank5 + " ";
                                        }
                                        else if (f.rank == 6)
                                        {
                                            factionEntry.EntryText += f.nameRank6 + " ";
                                        }
                                        else if (f.rank == 7)
                                        {
                                            factionEntry.EntryText += f.nameRank7 + " ";
                                        }
                                        else if (f.rank == 8)
                                        {
                                            factionEntry.EntryText += f.nameRank8 + " ";
                                        }
                                        else if (f.rank == 9)
                                        {
                                            factionEntry.EntryText += f.nameRank9 + " ";
                                        }
                                        else if (f.rank == 10)
                                        {
                                            factionEntry.EntryText += f.nameRank10 + " ";
                                        }
                                    }
                                    else
                                    {
                                        if (f.rank == 1)
                                        {
                                            factionEntry.EntryText += "Rank 1 ";
                                        }
                                        else if (f.rank == 2)
                                        {
                                            factionEntry.EntryText += "Rank 2 ";
                                        }
                                        else if (f.rank == 3)
                                        {
                                            factionEntry.EntryText += "Rank 3 ";
                                        }
                                        else if (f.rank == 4)
                                        {
                                            factionEntry.EntryText += "Rank 4 ";
                                        }
                                        else if (f.rank == 5)
                                        {
                                            factionEntry.EntryText += "Rank 5 ";
                                        }
                                        else if (f.rank == 6)
                                        {
                                            factionEntry.EntryText += "Rank 6 ";
                                        }
                                        else if (f.rank == 7)
                                        {
                                            factionEntry.EntryText += "Rank 7 ";
                                        }
                                        else if (f.rank == 8)
                                        {
                                            factionEntry.EntryText += "Rank 8 ";
                                        }
                                        else if (f.rank == 9)
                                        {
                                            factionEntry.EntryText += "Rank 9 ";
                                        }
                                        else if (f.rank == 9)
                                        {
                                            factionEntry.EntryText += "Rank 9 ";
                                        }
                                        else if (f.rank == 10)
                                        {
                                            factionEntry.EntryText += "Rank 10 ";
                                        }
                                    }
                                }

                                if ((f.showStrengthInJournal || f.showChangeRateInJournal) && (f.showRankInJournal))
                                {
                                    factionEntry.EntryText += "(";
                                }
                                if (f.showStrengthInJournal)
                                {
                                    if (f.rank == 1)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank2.ToString();
                                    }
                                    else if (f.rank == 2)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank3.ToString();
                                    }
                                    else if (f.rank == 3)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank4.ToString();
                                    }
                                    else if (f.rank == 4)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank5.ToString();
                                    }
                                    else if (f.rank == 5)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank6.ToString();
                                    }
                                    else if (f.rank == 6)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank7.ToString();
                                    }
                                    else if (f.rank == 7)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank8.ToString();
                                    }
                                    else if (f.rank == 8)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank9.ToString();
                                    }
                                    else if (f.rank == 9)
                                    {
                                        factionEntry.EntryText += f.strength.ToString() + " of " + f.factionStrengthRequiredForRank10.ToString();
                                    }
                                    else if (f.rank == 10)
                                    {
                                        factionEntry.EntryText += f.strength.ToString();
                                    }
                                }

                                if ((f.showStrengthInJournal && !f.showChangeRateInJournal) && f.showRankInJournal)
                                {
                                    factionEntry.EntryText += ") ";
                                }

                                if ((f.showChangeRateInJournal) && (f.showRankInJournal || f.showStrengthInJournal))
                                {
                                    if (f.showRankInJournal && f.showStrengthInJournal)
                                    {
                                        factionEntry.EntryText += ", " + f.amountOfFactionStrengthChangePerInterval.ToString() + " every " + f.intervalOfFactionStrengthChangeInHours.ToString() + "h)";
                                    }
                                    else if (f.showRankInJournal && !f.showStrengthInJournal)
                                    {
                                        factionEntry.EntryText += f.amountOfFactionStrengthChangePerInterval.ToString() + " every " + f.intervalOfFactionStrengthChangeInHours.ToString() + "h)";
                                    }
                                    else if (!f.showRankInJournal && f.showStrengthInJournal)
                                    {
                                        factionEntry.EntryText += ", " + f.amountOfFactionStrengthChangePerInterval.ToString() + " every " + f.intervalOfFactionStrengthChangeInHours.ToString() + "h";
                                    }
                                    else if (f.showRankInJournal && !f.showStrengthInJournal)
                                    {
                                        factionEntry.EntryText += f.amountOfFactionStrengthChangePerInterval.ToString() + " every " + f.intervalOfFactionStrengthChangeInHours.ToString() + "h)";
                                    }
                                }
                                else if (f.showChangeRateInJournal)
                                {
                                    factionEntry.EntryText += f.amountOfFactionStrengthChangePerInterval.ToString() + " every " + f.intervalOfFactionStrengthChangeInHours.ToString() + "h";
                                }

                                if (f.rank == 1)
                                {
                                    if (f.accumulatedBuffStrengthRank1 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank1.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 2)
                                {
                                    if (f.accumulatedBuffStrengthRank2 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank2.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 3)
                                {
                                    if (f.accumulatedBuffStrengthRank3 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank3.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 4)
                                {
                                    if (f.accumulatedBuffStrengthRank4 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank4.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 5)
                                {
                                    if (f.accumulatedBuffStrengthRank5 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank5.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 6)
                                {
                                    if (f.accumulatedBuffStrengthRank6 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank6.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 7)
                                {
                                    if (f.accumulatedBuffStrengthRank7 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank7.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 8)
                                {
                                    if (f.accumulatedBuffStrengthRank8 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank8.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 9)
                                {
                                    if (f.accumulatedBuffStrengthRank9 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank9.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }
                                else if (f.rank == 10)
                                {
                                    if (f.accumulatedBuffStrengthRank10 != 0)
                                    {
                                        factionEntry.EntryText += ", +" + f.accumulatedBuffStrengthRank10.ToString() + " buff to AC/toHit/Saves";
                                        //factionEntry.EntryText += "<br>";
                                    }
                                }

                                factionEntry.EntryText += "<br>";
                                factionEntry.EntryText += "<br>";
                                factionEntry.EntryText += f.factionDescriptionInJournal;
                                jQ.Entries.Add(factionEntry);
                                idCounter++;
                            }
                        }
                        break;
                    }
                }
            }

            if (gv.mod.partyJournalQuests.Count > 0)
            {
                /*
                 * int cnt = 0;
                 *          foreach (JournalQuest jq in gv.mod.partyJournalQuests)
                 *          {
                 *  if (journalScreenQuestIndex == cnt) { color = Color.Lime; }
                 *                  else { color = Color.Black; }
                 *  gv.DrawText(jq.Name, locX, locY += spacing, 1.0f, color);
                 *                  cnt++;
                 *          }
                 */
                int minQuestNumber = journalScreenQuestIndex - 3;
                int maxQuestNumber = journalScreenQuestIndex + 3;
                if (minQuestNumber < 0)
                {
                    maxQuestNumber -= minQuestNumber;
                    if (maxQuestNumber > gv.mod.partyJournalQuests.Count - 1)
                    {
                        maxQuestNumber = gv.mod.partyJournalQuests.Count - 1;
                    }
                    minQuestNumber = 0;
                }
                if (maxQuestNumber > gv.mod.partyJournalQuests.Count - 1)
                {
                    minQuestNumber -= (maxQuestNumber - (gv.mod.partyJournalQuests.Count - 1));
                    if (minQuestNumber < 0)
                    {
                        minQuestNumber = 0;
                    }
                    maxQuestNumber = gv.mod.partyJournalQuests.Count - 1;
                }


                for (int i = minQuestNumber; i <= maxQuestNumber; i++)
                {
                    if (journalScreenQuestIndex == i)
                    {
                        color = Color.Lime;
                    }
                    else
                    {
                        color = Color.Black;
                    }
                    gv.DrawText(gv.mod.partyJournalQuests[i].Name, locX, locY += spacing, 1.0f, color);
                }
            }

            //DRAW QUEST ENTRIES
            locY = tabStartY;
            gv.DrawText("Quest Entry:", locX, locY, 1.0f, Color.Black);
            gv.DrawText("--------------", locX, locY += spacing, 1.0f, Color.Black);
            if (gv.mod.partyJournalQuests.Count > 0)
            {
                //Description
                string textToSpan = "<font color='black'><i><b>" + gv.mod.partyJournalQuests[journalScreenQuestIndex].Entries[journalScreenEntryIndex].EntryTitle + "</b></i></font><br>";
                textToSpan += gv.mod.partyJournalQuests[journalScreenQuestIndex].Entries[journalScreenEntryIndex].EntryText;

                string textToSpanReplaced = replaceText(textToSpan);

                int yLoc = pH * 18;

                description.tbXloc   = locX;
                description.tbYloc   = locY + spacing;
                description.tbWidth  = pW * 60;
                description.tbHeight = pH * 45;
                description.logLinesList.Clear();
                description.AddHtmlTextToLog(textToSpanReplaced);
                description.onDrawLogBox();
            }

            //DRAW ALL CONTROLS
            ctrlUpArrow.Draw();
            ctrlDownArrow.Draw();
            ctrlLeftArrow.Draw();
            ctrlRightArrow.Draw();
            btnReturnJournal.Draw();
        }