Пример #1
0
        private void ScaleTracking(float deltaY)
        {
            IVR_UnityVRHead unityVRhead = headTarget.GetComponent <IVR_UnityVRHead>();

            if (unityVRhead.cameraRoot != null)
            {
                unityVRhead.extension.trackerPosition += new Vector3(0, deltaY, 0);
            }
        }
Пример #2
0
        public override void StartExtension(InstantVR ivr)
        {
            base.StartExtension(ivr);

            IVR_UnityVRHead unityVrHead = ivr.headTarget.GetComponent <IVR_UnityVRHead>();

            unityVrHead.cameraRoot = new GameObject("UnityVR Root");
            unityVrHead.cameraRoot.transform.parent = ivr.transform;
        }
Пример #3
0
 void OnDestroy()
 {
     if (ivrUnity == null && ivr != null)
     {
         unityHead = ivr.headTarget.GetComponent <IVR_UnityVRHead>();
         if (unityHead != null)
         {
             DestroyImmediate(unityHead, true);
         }
     }
 }
Пример #4
0
        public void Calibrate()
        {
            foreach (Transform t in headTarget.parent)
            {
                t.gameObject.SendMessage("OnTargetReset", SendMessageOptions.DontRequireReceiver);
            }

            float           neckHeight  = headTarget.transform.position.y - transform.position.y;
            float           deltaY      = avatarNeckHeight - neckHeight;
            IVR_UnityVRHead unityVRhead = headTarget.GetComponent <IVR_UnityVRHead>();

            if (unityVRhead.cameraRoot != null)
            {
                unityVRhead.extension.trackerPosition += new Vector3(0, deltaY, 0);
            }
        }
        void OnEnable()
        {
            ivrUnity = (IVR_UnityVR)target;
            if (!ivrUnity)
            {
                return;
            }

            ivr = ivrUnity.GetComponent <InstantVR>();

            if (ivr != null)
            {
                unityHead = ivr.headTarget.GetComponent <IVR_UnityVRHead>();
                if (unityHead == null)
                {
                    unityHead           = ivr.headTarget.gameObject.AddComponent <IVR_UnityVRHead>();
                    unityHead.extension = ivrUnity;
                }

                IVR_Extension[] extensions = ivr.GetComponents <IVR_Extension>();
                if (ivrUnity.priority == -1)
                {
                    ivrUnity.priority = extensions.Length - 1;
                }
                for (int i = 0; i < extensions.Length; i++)
                {
                    if (ivrUnity == extensions[i])
                    {
                        while (i < ivrUnity.priority)
                        {
                            MoveUp(unityHead);
                            ivrUnity.priority--;
                            //Debug.Log ("Rift Move up to : " + i + " now: " + ivrRift.priority);
                        }
                        while (i > ivrUnity.priority)
                        {
                            MoveDown(unityHead);
                            ivrUnity.priority++;
                            //Debug.Log ("Rift Move down to : " + i + " now: " + ivrRift.priority);
                        }
                    }
                }
            }
        }