Пример #1
0
        protected override void FinishSetup(InputControlSetup setup)
        {
            var buttons = new List <ButtonControl>();
            var axes    = new List <AxisControl>();

            FindControlsRecursive(this, buttons, x => !(x.parent is StickControl) && !(x.parent is DpadControl));
            FindControlsRecursive(this, axes, x => !(x is ButtonControl));

            if (buttons.Count > 0)
            {
                m_Buttons = buttons.ToArray();
            }
            if (axes.Count > 0)
            {
                m_Axes = axes.ToArray();
            }

            // Mandatory controls.
            trigger = setup.GetControl <ButtonControl>("{PrimaryTrigger}");
            stick   = setup.GetControl <StickControl>("{Primary2DMotion}");

            // Optional controls.
            twist = setup.TryGetControl <AxisControl>("{Twist}");
            hat   = setup.TryGetControl <DpadControl>("{Hatswitch}");

            base.FinishSetup(setup);
        }
Пример #2
0
 protected override void FinishSetup(InputControlSetup setup)
 {
     x = setup.GetControl <AxisControl>(this, "x");
     y = setup.GetControl <AxisControl>(this, "y");
     z = setup.GetControl <AxisControl>(this, "z");
     base.FinishSetup(setup);
 }
Пример #3
0
        protected override void FinishSetup(InputControlSetup setup)
        {
            xButton = setup.GetControl <ButtonControl>(this, "buttonWest");
            yButton = setup.GetControl <ButtonControl>(this, "buttonNorth");
            aButton = setup.GetControl <ButtonControl>(this, "buttonSouth");
            bButton = setup.GetControl <ButtonControl>(this, "buttonEast");

            startButton  = setup.GetControl <ButtonControl>(this, "start");
            selectButton = setup.GetControl <ButtonControl>(this, "select");

            leftStickButton  = setup.GetControl <ButtonControl>(this, "leftStickPress");
            rightStickButton = setup.GetControl <ButtonControl>(this, "rightStickPress");

            dpad = setup.GetControl <DpadControl>(this, "dpad");

            leftShoulder  = setup.GetControl <ButtonControl>(this, "leftShoulder");
            rightShoulder = setup.GetControl <ButtonControl>(this, "rightShoulder");

            leftStick  = setup.GetControl <StickControl>(this, "leftStick");
            rightStick = setup.GetControl <StickControl>(this, "rightStick");

            leftTrigger  = setup.GetControl <ButtonControl>(this, "leftTrigger");
            rightTrigger = setup.GetControl <ButtonControl>(this, "rightTrigger");

            leftMotor  = setup.GetControl <AxisControl>(this, "leftMotor");
            rightMotor = setup.GetControl <AxisControl>(this, "rightMotor");

            base.FinishSetup(setup);
        }
Пример #4
0
 protected override void FinishSetup(InputControlSetup setup)
 {
     scroll       = setup.GetControl <Vector2Control>(this, "scroll");
     leftButton   = setup.GetControl <ButtonControl>(this, "leftButton");
     middleButton = setup.GetControl <ButtonControl>(this, "middleButton");
     rightButton  = setup.GetControl <ButtonControl>(this, "rightButton");
     base.FinishSetup(setup);
 }
Пример #5
0
 protected override void FinishSetup(InputControlSetup setup)
 {
     up    = setup.GetControl <ButtonControl>(this, "up");
     down  = setup.GetControl <ButtonControl>(this, "down");
     left  = setup.GetControl <ButtonControl>(this, "left");
     right = setup.GetControl <ButtonControl>(this, "right");
     base.FinishSetup(setup);
 }
Пример #6
0
        internal bool m_ConfigUpToDate; // The device resets this when its configuration changes.

        // This method exists only to not slap the internal modifier on all overrides of
        // FinishSetup().
        internal void CallFinishSetupRecursive(InputControlSetup setup)
        {
            for (var i = 0; i < m_ChildrenReadOnly.Count; ++i)
            {
                m_ChildrenReadOnly[i].CallFinishSetupRecursive(setup);
            }

            FinishSetup(setup);
        }
Пример #7
0
 protected override void FinishSetup(InputControlSetup setup)
 {
     position            = setup.GetControl <Vector3Control>(this, "position");
     rotation            = setup.GetControl <QuaternionControl>(this, "rotation");
     velocity            = setup.GetControl <Vector3Control>(this, "velocity");
     angularVelocity     = setup.GetControl <Vector3Control>(this, "angularVelocity");
     acceleration        = setup.GetControl <Vector3Control>(this, "acceleration");
     angularAcceleration = setup.GetControl <Vector3Control>(this, "angularAcceleration");
     base.FinishSetup(setup);
 }
Пример #8
0
        //needs to enforce layout/format

        protected override void FinishSetup(InputControlSetup setup)
        {
            touchId      = setup.GetControl <DiscreteControl>(this, "touchId");
            position     = setup.GetControl <Vector2Control>(this, "position");
            delta        = setup.GetControl <Vector2Control>(this, "delta");
            pressure     = setup.GetControl <AxisControl>(this, "pressure");
            radius       = setup.GetControl <Vector2Control>(this, "radius");
            phase        = setup.GetControl <DiscreteControl>(this, "phase");
            displayIndex = setup.GetControl <DiscreteControl>(this, "displayIndex");
            base.FinishSetup(setup);
        }
Пример #9
0
 protected override void FinishSetup(InputControlSetup setup)
 {
     position     = setup.GetControl <Vector2Control>(this, "position");
     delta        = setup.GetControl <Vector2Control>(this, "delta");
     tilt         = setup.GetControl <Vector2Control>(this, "tilt");
     radius       = setup.GetControl <Vector2Control>(this, "radius");
     pressure     = setup.GetControl <AxisControl>(this, "pressure");
     twist        = setup.GetControl <AxisControl>(this, "twist");
     pointerId    = setup.GetControl <DiscreteControl>(this, "pointerId");
     phase        = setup.GetControl <DiscreteControl>(this, "phase");
     displayIndex = setup.GetControl <DiscreteControl>(this, "displayIndex");
     button       = setup.GetControl <ButtonControl>(this, "button");
     base.FinishSetup(setup);
 }
Пример #10
0
        private static int ResolveModifiers(string modifierString, ref List <ModifierState> modifiers)
        {
            ////REVIEW: We're piggybacking off the processor parsing here as the two syntaxes are identical. Might consider
            ////        moving the logic to a shared place.
            ////        Alternatively, may split the paths. May help in getting rid of unnecessary allocations.

            var firstModifierIndex = modifiers != null ? modifiers.Count : 0;

            ////TODO: get rid of the extra array allocations here
            var list = InputTemplate.ParseNameAndParameterList(modifierString);

            for (var i = 0; i < list.Length; ++i)
            {
                // Look up modifier.
                var type = InputSystem.TryGetModifier(list[i].name);
                if (type == null)
                {
                    throw new Exception(string.Format(
                                            "No modifier with name '{0}' (mentioned in '{1}') has been registered", list[i].name,
                                            modifierString));
                }

                // Instantiate it.
                var modifier = Activator.CreateInstance(type) as IInputActionModifier;
                if (modifier == null)
                {
                    throw new Exception(string.Format("Modifier '{0}' is not an IInputActionModifier", list[i].name));
                }

                // Pass parameters to it.
                InputControlSetup.SetParameters(modifier, list[i].parameters);

                // Add to list.
                if (modifiers == null)
                {
                    modifiers = new List <ModifierState>();
                }
                modifiers.Add(new ModifierState
                {
                    modifier = modifier,
                    phase    = InputAction.Phase.Waiting
                });
            }

            return(firstModifierIndex);
        }
Пример #11
0
        protected override void FinishSetup(InputControlSetup setup)
        {
            var touchArray = new TouchControl[TouchscreenState.kMaxTouches];

            touchArray[0] = setup.GetControl <TouchControl>(this, "touch0");
            touchArray[1] = setup.GetControl <TouchControl>(this, "touch1");
            touchArray[2] = setup.GetControl <TouchControl>(this, "touch2");
            touchArray[3] = setup.GetControl <TouchControl>(this, "touch3");
            touchArray[4] = setup.GetControl <TouchControl>(this, "touch4");
            touchArray[5] = setup.GetControl <TouchControl>(this, "touch5");
            touchArray[6] = setup.GetControl <TouchControl>(this, "touch6");
            touchArray[7] = setup.GetControl <TouchControl>(this, "touch7");
            touchArray[8] = setup.GetControl <TouchControl>(this, "touch8");
            touchArray[9] = setup.GetControl <TouchControl>(this, "touch9");

            touches = new ReadOnlyArray <TouchControl>(touchArray);

            base.FinishSetup(setup);
        }
Пример #12
0
 protected override void FinishSetup(InputControlSetup setup)
 {
     pose = setup.GetControl <PoseControl>("pose");
     base.FinishSetup(setup);
 }
Пример #13
0
        protected override void FinishSetup(InputControlSetup setup)
        {
            any            = setup.GetControl <AnyKeyControl>("AnyKey");
            space          = setup.GetControl <KeyControl>("Space");
            enter          = setup.GetControl <KeyControl>("Enter");
            tab            = setup.GetControl <KeyControl>("Tab");
            backquote      = setup.GetControl <KeyControl>("Backquote");
            quote          = setup.GetControl <KeyControl>("Quote");
            semicolon      = setup.GetControl <KeyControl>("Semicolon");
            comma          = setup.GetControl <KeyControl>("Comma");
            period         = setup.GetControl <KeyControl>("Period");
            slash          = setup.GetControl <KeyControl>("Slash");
            backslash      = setup.GetControl <KeyControl>("Backslash");
            leftBracket    = setup.GetControl <KeyControl>("LeftBracket");
            rightBracket   = setup.GetControl <KeyControl>("RightBracket");
            minus          = setup.GetControl <KeyControl>("Minus");
            equals         = setup.GetControl <KeyControl>("Equals");
            a              = setup.GetControl <KeyControl>("A");
            b              = setup.GetControl <KeyControl>("B");
            c              = setup.GetControl <KeyControl>("C");
            d              = setup.GetControl <KeyControl>("D");
            e              = setup.GetControl <KeyControl>("E");
            f              = setup.GetControl <KeyControl>("F");
            g              = setup.GetControl <KeyControl>("G");
            h              = setup.GetControl <KeyControl>("H");
            i              = setup.GetControl <KeyControl>("I");
            j              = setup.GetControl <KeyControl>("J");
            k              = setup.GetControl <KeyControl>("K");
            l              = setup.GetControl <KeyControl>("L");
            m              = setup.GetControl <KeyControl>("M");
            n              = setup.GetControl <KeyControl>("N");
            o              = setup.GetControl <KeyControl>("O");
            p              = setup.GetControl <KeyControl>("P");
            q              = setup.GetControl <KeyControl>("Q");
            r              = setup.GetControl <KeyControl>("R");
            s              = setup.GetControl <KeyControl>("S");
            t              = setup.GetControl <KeyControl>("T");
            u              = setup.GetControl <KeyControl>("U");
            v              = setup.GetControl <KeyControl>("V");
            w              = setup.GetControl <KeyControl>("W");
            x              = setup.GetControl <KeyControl>("X");
            y              = setup.GetControl <KeyControl>("Y");
            z              = setup.GetControl <KeyControl>("Z");
            digit1         = setup.GetControl <KeyControl>("1");
            digit2         = setup.GetControl <KeyControl>("2");
            digit3         = setup.GetControl <KeyControl>("3");
            digit4         = setup.GetControl <KeyControl>("4");
            digit5         = setup.GetControl <KeyControl>("5");
            digit6         = setup.GetControl <KeyControl>("6");
            digit7         = setup.GetControl <KeyControl>("7");
            digit8         = setup.GetControl <KeyControl>("8");
            digit9         = setup.GetControl <KeyControl>("9");
            digit0         = setup.GetControl <KeyControl>("0");
            leftShift      = setup.GetControl <KeyControl>("LeftShift");
            rightShift     = setup.GetControl <KeyControl>("RightShift");
            leftAlt        = setup.GetControl <KeyControl>("LeftAlt");
            rightAlt       = setup.GetControl <KeyControl>("RightAlt");
            leftCtrl       = setup.GetControl <KeyControl>("LeftCtrl");
            rightCtrl      = setup.GetControl <KeyControl>("RightCtrl");
            leftMeta       = setup.GetControl <KeyControl>("LeftMeta");
            rightMeta      = setup.GetControl <KeyControl>("RightMeta");
            leftWindows    = setup.GetControl <KeyControl>("LeftWindows");
            rightWindows   = setup.GetControl <KeyControl>("RightWindows");
            leftApple      = setup.GetControl <KeyControl>("LeftApple");
            rightApple     = setup.GetControl <KeyControl>("RightApple");
            leftCommand    = setup.GetControl <KeyControl>("LeftCommand");
            rightCommand   = setup.GetControl <KeyControl>("RightCommand");
            contextMenu    = setup.GetControl <KeyControl>("ContextMenu");
            escape         = setup.GetControl <KeyControl>("Escape");
            leftArrow      = setup.GetControl <KeyControl>("LeftArrow");
            rightArrow     = setup.GetControl <KeyControl>("RightArrow");
            upArrow        = setup.GetControl <KeyControl>("UpArrow");
            downArrow      = setup.GetControl <KeyControl>("DownArrow");
            backspace      = setup.GetControl <KeyControl>("Backspace");
            pageDown       = setup.GetControl <KeyControl>("PageDown");
            pageUp         = setup.GetControl <KeyControl>("PageUp");
            home           = setup.GetControl <KeyControl>("Home");
            end            = setup.GetControl <KeyControl>("End");
            insert         = setup.GetControl <KeyControl>("Insert");
            delete         = setup.GetControl <KeyControl>("Delete");
            numpadEnter    = setup.GetControl <KeyControl>("NumpadEnter");
            numpadDivide   = setup.GetControl <KeyControl>("NumpadDivide");
            numpadMultiply = setup.GetControl <KeyControl>("NumpadMultiply");
            numpadPlus     = setup.GetControl <KeyControl>("NumpadPlus");
            numpadMinus    = setup.GetControl <KeyControl>("NumpadMinus");
            numpadPeriod   = setup.GetControl <KeyControl>("NumpadPeriod");
            numpadEquals   = setup.GetControl <KeyControl>("NumpadEquals");
            numpad0        = setup.GetControl <KeyControl>("Numpad0");
            numpad1        = setup.GetControl <KeyControl>("Numpad1");
            numpad2        = setup.GetControl <KeyControl>("Numpad2");
            numpad3        = setup.GetControl <KeyControl>("Numpad3");
            numpad4        = setup.GetControl <KeyControl>("Numpad4");
            numpad5        = setup.GetControl <KeyControl>("Numpad5");
            numpad6        = setup.GetControl <KeyControl>("Numpad6");
            numpad7        = setup.GetControl <KeyControl>("Numpad7");
            numpad8        = setup.GetControl <KeyControl>("Numpad8");
            numpad9        = setup.GetControl <KeyControl>("Numpad9");
            f1             = setup.GetControl <KeyControl>("F1");
            f2             = setup.GetControl <KeyControl>("F2");
            f3             = setup.GetControl <KeyControl>("F3");
            f4             = setup.GetControl <KeyControl>("F4");
            f5             = setup.GetControl <KeyControl>("F5");
            f6             = setup.GetControl <KeyControl>("F6");
            f7             = setup.GetControl <KeyControl>("F7");
            f8             = setup.GetControl <KeyControl>("F8");
            f9             = setup.GetControl <KeyControl>("F9");
            f10            = setup.GetControl <KeyControl>("F10");
            f11            = setup.GetControl <KeyControl>("F11");
            f12            = setup.GetControl <KeyControl>("F12");
            capsLock       = setup.GetControl <KeyControl>("CapsLock");
            numLock        = setup.GetControl <KeyControl>("NumLock");
            scrollLock     = setup.GetControl <KeyControl>("ScrollLock");
            printScreen    = setup.GetControl <KeyControl>("PrintScreen");
            pause          = setup.GetControl <KeyControl>("Pause");
            oem1           = setup.GetControl <KeyControl>("OEM1");
            oem2           = setup.GetControl <KeyControl>("OEM2");
            oem3           = setup.GetControl <KeyControl>("OEM3");
            oem4           = setup.GetControl <KeyControl>("OEM4");
            oem5           = setup.GetControl <KeyControl>("OEM5");

            ////REVIEW: Ideally, we'd have a way to do this through templates; this way nested key controls could work, too,
            ////        and it just seems somewhat dirty to jam the data into the control here

            // Assign key code to all keys.
            for (var key = 1; key < (int)Key.Count; ++key)
            {
                this[(Key)key].keyCode = (Key)key;
            }

            base.FinishSetup(setup);
        }
Пример #14
0
 // Set up of the control has been finalized. This can be used, for example, to look up
 // child controls for fast access.
 // NOTE: This function will be called repeatedly in case the setup is changed repeatedly.
 protected virtual void FinishSetup(InputControlSetup setup)
 {
 }