Пример #1
0
        void SetUI(WeaponItem item)
        {
            bool enable = item != null;

            m_IconImg.gameObject.SetActive(enable);
            m_NameTxt.gameObject.SetActive(enable);
            m_DamageTxt.gameObject.SetActive(enable);

            if (!enable)
            {
                return;
            }

            m_IconImg.sprite = item.Icon;
            m_NameTxt.ReplaceText("{name}", item.WeaponName);
            m_DamageTxt.ReplaceText("{damage}", item.Damage.ToString());
        }
        private void SwitchWeapon(int input)
        {
            input -= 1;
            WeaponItem weapon = null;

            if (input < m_Weapon.Length)
            {
                weapon = m_Weapon[input];
                Debugger.DebugLog($"切換到武器: {weapon.WeaponName}");
                m_OnAttack = weapon.OnAttack;
            }
            else
            {
                Debugger.DebugLog($"切換到近戰");
                m_OnAttack = FistAttack;
            }


            m_OnWeaponSwitch?.Invoke(weapon);
        }